kristus
Megablast!

Posts: 9568
Registered: 07-00 |
printz said:
Normally, the Marine hasn't got enough time to write down what he hears.[/B]
Did you play some other game called Doom3 where you can't stop moving for two seconds to jot down a 3 digit code?
printz said:
AutoMap
Actually, it's quite possible to create an "automap" for Doom3. It'd however mean quite a bit of work. But you can get it done rather well.
There's really great possabilities for how to present it within the GUI feature of Doom3. But like I said, it'd of course be a lot of work, as all the maps of the maps (heh) would have to be hand-crafted. Scripted and all the graphics, and also made integrated to work with the map you're playing. Lots of scripting...
Mordeth said:
It breaks the game experience. Case in point: Morrowind, which made me writing down a small booklet just to keep track of what I was supposed to do :/
I'm of a completely different opinion in that regard. I love making notes when I play games. I hate it when the game does all that for me, what is the point in having involved quests when you don't even need to keep track of anything yourself? But I'm an avid fan of adventure games like Myst, where you need to keep track of symbols, numbers, words etc. A lot of paper has been used while playing those games. :) Specially when you're solving a puzzle like the one in Uru's, Kadish' Tolesa age (the vault door).
BTW, the journal in Morrowind was more than sufficent to keep me on track.
And, how about you tell me WHY it breaks the game experience? because you need to be more involved yourself to play? No, that can't be it. Because you take your eyes off the screen? Is it really that easy to break your game experience?
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