Graf Zahl Posted January 21, 2008 Not that much. Although it won't profit from most of the recent changes which are all D3D based and therefore Windows only. 0 Share this post Link to post
Csonicgo Posted January 23, 2008 Graf Zahl said:Not that much. Although it won't profit from most of the recent changes which are all D3D based and therefore Windows only. Ah, I'm sure X could do it. or OpenGL, even. Who would have the patience to rewrite it every release, though? especially in zdoom's constant state of flux these days. :( 0 Share this post Link to post
Graf Zahl Posted January 23, 2008 X could do it. GL as well. But Randy's code is D3D exclusive and not easily ported to other platforms. 0 Share this post Link to post
funduke Posted February 16, 2008 gzdoom is now updated to v. 1.1.0. http://grafzahl.drdteam.org/ It also has a SVN binary snapshot download location here: http://sourceforge.net/project/showfiles.php?group_id=211429 Greetings Funduke 0 Share this post Link to post
Steeveeo Posted February 16, 2008 Instead of bumping up the 1.0.25 topic every time theres a release, how about you make a new thread. 0 Share this post Link to post