Marco
Mini-Member

Posts: 81
Registered: 11-03 |
RjY said:
I am saddened to see people recommending against mappers uploading their creations to /idgames.
The point of /idgames is to be a central repository for every pwad ever made, and that's what it's been ever since the mid 90s. Long before the idea of Doomworld itself was ever conceived, let alone T/nC.
I think it's extremely important that everything (or at least everything decent) is eventually made available from there.
Imagine if everyone's maps were spread across a hundred different personal websites, most of which would probably have dropped offline over the years since the wads were made.
Ask yourself, would you still be playing the game if you couldn't easily find a almost endless collection of new maps to run?
We upload to the archive to archive our creations. That's why it's called "the archive". Not to see your name up in lights next to a glowing review from some upstart website that hasn't even been around for a decade. :)
I agree 100%. And I'm sure these guys trying to review all these wads are snowed under. Especially when they've got a lot of other responsibilities on their own to deal with. I also agree RjY that all of the wads ever made ought to be eventually made available in the id archive. Now I'm sure there are people who just want to see their creation highlighted in the review column. But I suspect that the goal of a lot of mappers is just to have a way publicly to let the Doom community know that their wad has been released. If you think about it, it's a nice problem for us to have. Here we are all these years later getting an overflow of pwads for the original games. I wonder if there might be something that could be done to make sure that none of these new releases falls through the cracks. I would hate to think, for example, that quality maps like KennyJC's recent boldwar.wad might never be learned about because people didn't see anything in the forums about it. I know it was mentioned that the mapper could just post a link to his project in the forums, and that's ok. But unless someone comes in and reads every individual post in the thread, they might overlook an isolated link about a new level.
I thought of a couple of things that might be considered:
1)Enlist more reviewers from the community to help take some of the workload off the guys now doing it. I myself am not a mapper, but I have played hundreds of wads over the years and submitted many demos for the SDA. It wouldn't be fair for me to evaluate technical aspects of the maps, but as far as things like gameplay, difficulty, progression, look, and feel, I think I could provide a reasonable opinion.
2) Secondly, when there are more maps coming in to "Newstuff" than there's time to review, what about just listing them on the tail-end of the weekly posting under the heading of "NOT REVIEWED." That way, at least everything's listed whether it got reviewed or not. It might also make it easier to make sure everything that comes in can be directly sent to the id archive.
Any thoughts?
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