Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Vavoom 1.25 - Hurrah!
 
Author
All times are GMT. The time now is 00:13. Post New Thread    Post A Reply
Lance MDR Rocket
Green Marine


Posts: 49
Registered: 03-06


One of the most advanced Doom/Heretic/Hexen/Strife source port around has released a new version (some time ago, admittedly), bringing it to version 1.25. In addition to fancy-pants OpenGL rendering, models, 3d floors, slopes, and lots else, Mr. Legzdinsh's port now boasts the following improvements:

It has a new inventory system, several new features and changes to the VavoomC language and progs structure, rewritten graphical launcher which is now also available on Linux and other platforms, and of course other improvements and bug fixes.
Sounds interesting! Why not wander over to their website and have a little look-see?

Last edited by Mancubus II on 10-22-07 at 17:14

Old Post 10-22-07 13:27 #
Lance MDR Rocket is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
CodeImp
Moderator


Posts: 1054
Registered: 12-03


fp! database updated.

__________________
Pascal 'CodeImp' vd Heiden - Portfolio

Old Post 10-22-07 18:03 #
CodeImp is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
SlayeR
original nickname


Posts: 1187
Registered: 05-00


Crashes on startup for me...

Edit: Ok seems I had something in the 'basev' folder it didn't like.

Old Post 10-22-07 18:16 #
SlayeR is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Xtife
Member


Posts: 335
Registered: 04-05


va... voom...?? never heard of it :D

Old Post 10-22-07 18:20 #
Xtife is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
patron mod of ugly ducklings and black sheep


Posts: 10237
Registered: 04-02



Xtife said:
never heard of it :D
Yes you have, you inbred G/ZDoomite.

Old Post 10-22-07 18:40 #
myk is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
kristus
Godlike/Doglike


Posts: 6143
Registered: 07-00


Vavoom is probably the most underestimated port of them all.

Old Post 10-22-07 19:10 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2391
Registered: 06-04



kristus said:
Vavoom is probably the most underestimated port of them all.


Agreed. People just ditch and delete after they see how fat and short the sprites look

Old Post 10-22-07 20:40 #
leileilol is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Csonicgo
This post is probably useless


Posts: 1741
Registered: 03-04



myk said:
Yes you have, you inbred G/ZDoomite.


OH SNAP


Vavoom has a special place in my heart because it could run on a RAGE Pro without crashing. That alone is impressive enough for me to give it another look.

Old Post 10-22-07 21:04 #
Csonicgo is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Graf Zahl
Forum Legend


Posts: 4143
Registered: 01-03



leileilol said:


Agreed. People just ditch and delete after they see how fat and short the sprites look




Please don't tell me that this still isn't fixed - after so many years...

Anyway, not that I mind that he is taking code from ZDoom. But I'd appreciate if he gave proper credit. But largely no such luck - and he took almost the entire inventory system for this release.

Old Post 10-22-07 21:16 #
Graf Zahl is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
skadoomer
Member


Posts: 529
Registered: 01-01


wow, looks better in software mode than in opengl. I forgot this is one of few (if not the only port) that keeps all opengl type stuff available in software mode. (especially the lighting)

Old Post 10-22-07 22:10 #
skadoomer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Nick Perrin
Enjay's bodyguard


Posts: 1242
Registered: 11-02


Arguably the most powerful port (Uses C language, VavoomC) but arguably the least popular. Kind of a shame! Runs great too.

Old Post 10-23-07 00:46 #
Nick Perrin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
kristus
Godlike/Doglike


Posts: 6143
Registered: 07-00


Nah, I'd say Cdoom is less popular. :p

Old Post 10-23-07 05:15 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Plonker
Mini-Member


Posts: 98
Registered: 07-07


Ive never tried it but I hope to fix that soon if I can get their site to load. I had no idea we had a port that has both 3d floors AND slopes, I like that very much.

__________________
so long and thanks for all the fish

Old Post 10-23-07 05:42 #
Plonker is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
entryway
Senior Member


Posts: 1233
Registered: 01-04


Oh my God. This version can handle doom skies correctly even on map12 and map17 after red door. But T-junction problems still there. It blinks like hell on ATI. Even on floors.


Vavoom is probably the most underestimated port of them all.

No. Wads are unplayable often. And it's slow - 3x slower than gzdoom or glboom-plus. And it can't build the nodes for some wads at all. For dmdjm02.wad for example - I can't start the level.

Another old bug. Vavoom can't build nodes for much wads if I start it in OpenGL mode. I must start it with software renderer, build the nodes and restart in OpenGL. Stupidly.

Last edited by entryway on 10-23-07 at 12:43

Old Post 10-23-07 10:38 #
entryway is online now Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
John Smith
Member


Posts: 256
Registered: 05-07



kristus said:
Vavoom is probably the most underestimated port of them all.


*cough*eternity*cough*

Vavoom has the potential to be a nice port, it just has certain annoying issues that prevent it from being a great port. Bit like ZDoom, except for the obvious popularity thing.

Old Post 10-23-07 19:39 #
John Smith is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
entryway
Senior Member


Posts: 1233
Registered: 01-04



John Smith said:
Vavoom has the potential to be a nice port, it just has certain annoying issues that prevent it from being a great port.
TRUE

Old Post 10-23-07 20:39 #
entryway is online now Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
kristus
Godlike/Doglike


Posts: 6143
Registered: 07-00



John Smith said:
*cough*eternity*cough*


Indeed, Somehow it keeps slipping under the editing crowd's radar. If only Milennium or Mordeth would ever be released (heh), then atleast that should spark some intrest in the port. But there's of course other ods that is using it. Esselfortium's project where they're buildings maps based on the original Doom2 map's names. But that's also far from being released. :/

Old Post 10-27-07 05:59 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 00:13. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Vavoom 1.25 - Hurrah!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory