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Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2325
Registered: 02-02


Well, at least now we know who's like God.

Old Post 10-31-07 15:10 #
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FourOhFour
Warming Up


Posts: 23
Registered: 01-07


If you guys are really that short on people, I could try writing at least a couple map reviews, maybe not an entire /newstuff.

Old Post 10-31-07 20:47 #
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Coldfusio
Member


Posts: 345
Registered: 09-02


I think Soldiers of Fortune was the first game to come up with that train level. I think bullet train was the first convincing train ride in doom and that was made by cyb. Runaway train by Enjay was the second one. I think Enjay was inspired by cyb level and sof.

Old Post 11-01-07 09:31 #
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TimeOfDeath
Junior Member


Posts: 139
Registered: 06-06


What about Blood?

Old Post 11-01-07 11:47 #
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myk
No "P" in Diplomacy


Posts: 9770
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Yeah, Blood was the first FPS with a working train level.


Coldfusio said:
I think Soldiers of Fortune was the first game to come up with that train level.
In what sense? That's a game from '93 and not an FPS, as far as I can tell. I recall Bucket uploaded a run of his of Double Dragon II and it had a section that occurred in a train, and that game is from '88.

Old Post 11-01-07 11:58 #
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TimeOfDeath
Junior Member


Posts: 139
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Oops, I was thinking of the game Soldier of Fortune, which came out after Blood. My mistake!

Old Post 11-01-07 12:03 #
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Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 808
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I don't get what all this bitching is about Newstuff needing to be updated every week or 2 weeks. People, if you haven't noticed the quality of maps have started to DECLINE. The reason your only getting newstuff once a month is because theres only a few good maps that are reviewed per month. If Deathz0r started to review every week it would cause once again more flamewars about how the newstuff either A). sucks B). Deathz0r sucks or C). Doomworld sucks. Volunteer all you want, but the way its going right now is the only way to keep the masses in the community happy for at least once a month instead of making us want to shoot ourselves for playing that god awful rendition of Map01 with a new pallette and midi.

Old Post 11-01-07 14:14 #
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myk
No "P" in Diplomacy


Posts: 9770
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Bloodskull said:
the quality of maps
Quality, or quantity? It's true there's garbage here and there, but then there are good releases as well. If you meant quantity there's no doubt it has indeed decreased, and I agree that given the number of releases, a monthly instead of weekly issue or so doesn't really hurt.

Old Post 11-01-07 14:25 #
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duncan
Junior Member


Posts: 150
Registered: 02-04



Bloodskull said:
I don't get what all this bitching is about Newstuff needing to be updated every week or 2 weeks. People, if you haven't noticed the quality of maps have started to DECLINE. The reason your only getting newstuff once a month is because theres only a few good maps that are reviewed per month. If Deathz0r started to review every week it would cause once again more flamewars about how the newstuff either A). sucks B). Deathz0r sucks or C). Doomworld sucks. Volunteer all you want, but the way its going right now is the only way to keep the masses in the community happy for at least once a month instead of making us want to shoot ourselves for playing that god awful rendition of Map01 with a new pallette and midi.


Couldn't agree more, a monthly installment works far better and seems like a full enough and worthwhile enough edition, a farcry from what weekly ones potentially would.

Old Post 11-01-07 18:35 #
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Coldfusio
Member


Posts: 345
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I was thinking of Sof from ravensoftware which came out in 2000.
However I remember now the train ride from blood.

Old Post 11-01-07 19:03 #
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John Smith
Junior Member


Posts: 205
Registered: 05-07


WP agrees that Blood was the first FPS with a train level. Goldeneye 007 is almost definitely the second btw (I actually went to WP to make sure it wasn't the first :P)

Old Post 11-01-07 20:08 #
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kristus
Godlike/Doglike


Posts: 5701
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Depending on how hard you are on your definitons of an FPS.

Midwinter 2 had trains that you could "drive" (back and forth, Booyaka) already at 1990. The game were of course not any run of the mill FPS (Unlike Golden Eye it was really a spy game, A'la James Bond), as it didn't have levels as much as an entire open game world where you could do pretty much as you pleased (for instance, everything was destructable). It was also full 3d. :O (Eat that Quake... and Descent)

Last edited by kristus on 11-01-07 at 21:22

Old Post 11-01-07 20:17 #
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leileilol
dork stalker


Posts: 2207
Registered: 06-04


Outlaws, also had a train level

and Unreal Tournament, and SiN.

Old Post 11-01-07 21:19 #
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Hellbent
Guinness Gulper


Posts: 1215
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GGG said:
Maybe I should start playing DM again.


Yes! You should! Does the third G in your name stand for guys?

Old Post 11-02-07 21:26 #
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Vile
The man made of sticks


Posts: 1189
Registered: 06-02


Wow, Wonderful Doom has been excellent for the first two episodes... if it were more difficult, it would feel like a second quest akin to the first Zelda game. It has some quirks (the e2m6 false exit's blue door requires the yellow key, and the one deathz0r mentioned) but oh well, even the original wasn't perfect. Great stuff.

Old Post 11-02-07 22:39 #
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Belial
Viva Negativa!


Posts: 779
Registered: 09-05


Wait till you get to E4. Some of the coolest UDoom maps I've played, IMO rivaled only by The Classic Episodes.

Old Post 11-03-07 00:36 #
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Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


Agreed; perfect in every sense, apart from two retarded secrets (in E4M4 and E4M6). Playing through WD is like playing Ultimate Doom, only ... you're not. :-) Serious, and well-done, deja vu. Experiencing everything for the first time, again! Very well done.

Oh, and there *is* a BFG in E3M3. :-)

Old Post 11-03-07 13:40 #
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BoldEnglishman
Member


Posts: 510
Registered: 06-07



Kristian Ronge said:
Oh, and there *is* a BFG in E3M3. :-)


There is? So bitch didn't fuckin' steal his BFG after all then...

Old Post 11-03-07 17:45 #
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Vile
The man made of sticks


Posts: 1189
Registered: 06-02


Yeah... I actually found it by accident rather quickly. Ep3 was nice, especially getting to play levels like Limbo again without knowing all of the shortcuts already.

Old Post 11-03-07 22:20 #
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Jon
Freedoom Bloke


Posts: 1171
Registered: 09-00


I've said this time and time again, but here goes, again: it would be really neat if the highlight pic for TNC indicated either by hyperlink or caption or whatever which PWAD it was from.

Old Post 11-04-07 12:07 #
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POTGIESSER
Senior Member


Posts: 1207
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Bitchfest and spazzing about the reviewer aside:

1024-4 - splendid action packed set of 1024 maps and well challenged for a solo player.

Epic - Holy shit. What a wad. The best example of a train level done in Doom ever. Lush remnants of ancient civilizations with excellent use of vegetation. Great layouts with minimalist but effectively utilized detail apporach. A great example of what something epic should be. Not loaded with pointless slopes, particle fountains, scripting, crappy voice overs, 50 fireball mega monsters, overdetailz0rs, and horrendous mp3 music.

Another Bloody Chapter - Great map overall, excellent hell theme. Only complaint was the release of the Hell knights at the end. Easy to just run past them all, smoke the archie and exit. Teleporting them all in at the area in the beginning would've been more effective I felt.

Edenloss - The mixture of themes & monsters and atmosphere brought out a unique and rewarding play experience. I absolutely loathed the dynamite, it was more effective at killing the player then dispatching any foes. Aside from maybe a patch of zombies in a real open area.

Techbas1 - Great execution, but felt it went cheap in the health dept. Sure there was a berserker pack, but I couldn't get at it when I needed it.

Old Post 11-05-07 00:18 #
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Karthik
Green Marine


Posts: 37
Registered: 03-02


Might be off-topic, but thanks deathz0r for reviewing mine & Varun's maps!

I had the chance to check out only a few of the levels in this /newstuff edition so far. The 1024 levels were good, epic and edenloss did well at creating an experience different from the standard Doom stuff.

Going to play Paul's Another Bloody Chapter and Techbase now, and probably will have a look at Wonderful Doom over the weekend :)

Old Post 11-06-07 19:48 #
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Hellbent
Guinness Gulper


Posts: 1215
Registered: 06-00


enjoying wonderful doom. But it's too easy!! Some of the carbon copy or near carbon copy sectors are kind of wish they were new--but the twists on old areas is nice! E2M4 ending had the same effect of "cool ending!" as the original! And that was one of my fondest memories from Doom. Maybe even more so.

Just famous.

Old Post 11-09-07 21:40 #
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myk
No "P" in Diplomacy


Posts: 9770
Registered: 04-02



Hellbent said:
But it's too easy!!
Could be. I felt some sections were easier than the originals, but it's hard to judge, as I doubt I was playing them in the same fashion I play the originals nowadays (less caution, generally). Other sections may have been harder (especially in the later episodes), so perhaps overall it's balanced, relatively speaking.

The set will fit well with Eternal's DOOM II remake, once that is finished.

Old Post 11-09-07 22:03 #
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