myk
No "P" in Diplomacy

Posts: 9770
Registered: 04-02 |
I think it's great they are mostly old school, but maybe they are a bit too "technical" for what I look in levels, at least too many of them are. It seems more an engineer's or an architect's top ten than a player's*. Even the Chord levels, which do have their refined playability, aren't presented or really judged from that perspective, which is critical in their case.
But Afterglow is known more as a level author than as a player, so the result goes in character. Even then, in such a list I would have expected one of the SID levels, for being the most effectively "doomy" in mood through the use of layout style, resource choices and changes, and editing tricks.
The page is rather cool, in any case, with a neat layout and a nifty screen shot expansion method.
* What is a level but a playing field within a game?
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