John Smith
Junior Member
Posts: 204
Registered: 05-07 |
Mini-review from your favourite anti-zdoom person! :D
I happened to play TCotD:A today, sortof halfway expecting (hoping really) that Torm would deliver a nice map. And lo, I was disappointed. The fairest way to describe it in one sentence is that it's definitely a sequel to the original TCotD, and some of the major differences reflect the evolution of Torms mapping style and the release of GZDoom. That being said, it has a lot of the problems of the original TCotD: it boils down to a really massive and confusing keyhunt, and the monster placement is, well its shitty. Also, totally unrelated to the original, ammo is way too fucking scarce. I ended up pitchforking monsters more often than anything else, because I needed to save ammo. On the bright side, the atmosphere is pulled off loads better than the original TCotD, which just felt like a ripoff of Blood put into Doom. Overall it's a typical Torm wad, pretty and atmospheric (for what thats worth), but severely lacking in the gameplay dept.
Vegeta said:
It follows a different gameplay style than his usual,
If by different you mean "very much a sequel to the original City of the Damned" or "uses lots of modified resources and resources from other games," then, yeah, sure, I can dig it.
but if you liked his previous work, you will most likely enjoy this one too.
Can't disagree with that, though how much of that has to do with quality of the map itself rather than the identity of the author is something that needs consideration
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