John Smith
Junior Member
Posts: 205
Registered: 05-07 |
kristus said:
Those engines are D3d engines afaik. (of course, I could be very wrong) D3d is ATI's forte, while they pretty much suck at OpenGL.
Unreal Engine 2 can be implemented to do both OpenGL and Direct3D. I don't pretend to know which one Belial is using, or even if OGL for those games (Unreal II, Deus Ex II) is available.
Enjay said:
There's a Doom mod I really quite like to play that I'd really have difficulty playing on a regular, old fashioned graphics card of the kind that I need to simply play Doom in software mode. What's it called again... I know, Doom64 Absolution TC. ;)
Absolution doesn't require a very recent video card though does it? Or maybe a specific brand of video card? I never remember the absolution team hearing about problems related to either of those things.
The more that gets added to Doom ports, the higher the spec of hardware needed to run said ports will be. That stands to reason and I don't see a particular difficulty with that.
Right, So we've gone from needing an 80386 class CPU and 4MB of RAM with vanilla (1993), to an 80486/DX33 and 8MB of RAM for Boom (1999) to needing a 500+Ghz (right scuba whatever) processor, and about 128MB RAM with a relatively recent (or at least non-ati) graphics card for GZDoom, or an 80486 and 16MB RAM for Eternity in DOS (couldn't get Windows specs, but I think you're smart enough to figure out that it isn't a massive leap in specs), or a Pentium II and 64MB of RAM for odamex.
Granted the much higher graphics requirements for GZDoom are attributed to the fact that it has an OpenGL renderer, but the rest of it...
It's even less of a valid criticism of the port in question if the error is, as it would seem in this case, due to faulty hardware or buggy drivers not complying with agreed standards.
laffo
Last edited by John Smith on 11-10-07 at 20:04
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