The Green Herring
Member

Posts: 255
Registered: 05-07 |
BlackFish said:
I made map03 so...
Anyway if you "fall" there should be a switch that lowers them down again, and it should be be right next to the stairs. If not it somehow got deleted in the compilation or something. O_o
I'd love to debug this but I'm on vacation and don't have my doom on me right now.
Edit: judging from that screen the switch isn't there, who the hell removed it? :o
It didn't get removed... I moved it into the wall, implementing a mechanism to reveal it when the stairs are raised, and close it when the stairs are lowered... and yet, apparently, Spadger managed to trigger those stairs without revealing the switch. I don't know what happened there, especially since it never, ever happened to me in all of the times that I tested it...
EDIT: I just found out for myself: It's a glitch that only occurs with ZDoom 2.1.7, because for some reason, it doesn't properly handle my voodoo doll script. Yet, in every other source port, including the latest ZDoom SVN and GZDoom, it functions properly. Weird.
EDIT 2: Also, the reason I moved it in the first place was because in its original location, you could trigger it repeatedly, blocking yourself from getting back up there. I described the bugfix in the progress thread, in fact.
__________________
- The Green Herring
Last edited by The Green Herring on 11-23-07 at 01:50
|