Mancubus
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Community Chest 3 Released
Pages (5): « 1 2 3 [4] 5 »  
Author
All times are GMT. The time now is 03:36. Post New Thread    Post A Reply
myk
who is like god?


Posts: 9655
Registered: 04-02



Kid Airbag said:
While from a pure design standpoint, CC3 is excellent, a lot of people could be turned off by the lack of theme and cohesion.
I don't think that it's really a lot of people, neither do I really think it's something to take very seriously. If they "play" primarily to find a theme connecting the levels, then maybe they don't like this game in the first place.

Plus if you think about it, wads with many large levels are not really playable from start to finish, at least not without a lot of dedication to them, so anyone really finding replay value in the wad will first play each level (or through the levels casually) and then select his favorite levels to replay by themselves.

Old Post 12-02-07 19:54 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vile
The man made of sticks


Posts: 1188
Registered: 06-02


Up to map28... this cchest is easily my favorite of the trilogy. Of course I liked some maps more than others, but I had fun playing all of them so far. Also, I haven't been bothered by the lack of a consistent theme... it just keeps the surprises coming. Hell, having two maps with similar themes right next to each other (22 and 23) almost seemed out of place compared to the rest of it. :) No complaints though, as this wad reaffirmed my amazement that I'm having so much fun playing this game after all these years.

Old Post 12-02-07 21:21 #
Vile is online now Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
rf`
my soap has gaybar printed on it


Posts: 7073
Registered: 11-01


Oh shit. cc3 is out. time to make cc an annual event.

edit: cc3 FAILS the STC test at 0:00.

Last edited by rf` on 12-02-07 at 22:54

Old Post 12-02-07 22:49 #
rf` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
RottKing
Junior Member


Posts: 165
Registered: 01-04



rf` said:
Oh shit. cc3 is out. time to make cc an annual event.

edit: cc3 FAILS the STC test at 0:00.



Haha, blame Use3D for that one! I also don't mind the varied themes, like vile said it makes it interesting to see what the next theme will be, and each map more memorable.

Old Post 12-03-07 01:20 #
RottKing is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Aleaver
Can't spll


Posts: 1050
Registered: 08-02



myk said:
If they "play" primarily to find a theme connecting the levels, then maybe they don't like this game in the first place.




Well said Myk..Well said indeed.

__________________
Vist Andy Leaver's Doom projects. | ZDaemon handle: Dreamstate | You Tube
Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 12-03-07 02:19 #
Aleaver is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


Posts: 7577
Registered: 12-00


I dunno, part of what makes playing a whole megawad so enjoyable for me is the idea that the levels or at least, groups of levels within the wad, might flow together in terms of theme and gradually increasing difficulty, etc. Whereas something like CC3 certainly is a blast to play, but it feels more like just a random collection of 32 great single maps as opposed to a cohesive megawad.

I just think maybe a little effort could be concentrated next time on systematically arranging the levels so that they fit better together. Maybe when people are picking map slots, instead of picking a numerical map, pick from a certain theme and have the testers/compilers decide which maps should go where as they put it together? I really think something like that would enhance the gameplay experience of the wad. Just a thought.

Old Post 12-03-07 19:26 #
Kid Airbag is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jodwin
Member


Posts: 467
Registered: 02-05



Kid Airbag said:
I just think maybe a little effort could be concentrated next time on systematically arranging the levels so that they fit better together. Maybe when people are picking map slots, instead of picking a numerical map, pick from a certain theme and have the testers/compilers decide which maps should go where as they put it together? I really think something like that would enhance the gameplay experience of the wad. Just a thought.

On the other hand, some people might get tired of certain themes if they are repeated too much in a row. For an example, I don't really have anything against hell themed maps but I just couldn't take too many of the more oppressive hell maps in a row, not at least without a break. Also, while I agree with gradually increasing difficulty, there should be some easier "break time" maps mixed in the bunch to break down the map set a little and add some more relaxed moments into there.

Old Post 12-03-07 20:50 #
Jodwin is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vile
The man made of sticks


Posts: 1188
Registered: 06-02


In retrospect, the difficulty arrangement could have been tweaked, perhaps. However, I usually just solved that problem myself. I played through the megawad from map01 to map30, letting gzdoom auto-save for me. Whenever I felt like I had too much of an advantage (full weapons/ammo) I just started that level from scratch and continued on.

Old Post 12-03-07 22:10 #
Vile is online now Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Naan
Junior Member


Posts: 171
Registered: 10-05


Well, after playing and completed maps here and there (map01 to 06, and 5 or 6 here and there), I'd claim this is the best of 2007' WAD releases until now. Big, epic maps with 250+ monsters is what I like.

Off the first 6 maps, the 5th one was the best in my opinion for its atmosphere. I'll make a review to each map soon.


My only reproach would be there is not enough maps using custom textures, playing with the same textures again and again makes me bored from time to time but well that's my tastes.

Old Post 12-04-07 01:14 #
Naan is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Abster
Newbie


Posts: 2
Registered: 12-07


I like the designs of these maps in general. It's just that there isn't as much BOOM stuff outside of scrolling textures as I would've liked. Some of the "real life" details like the offices and cabins with the Xboxes in them made me giggle seeing them in DOOM texture form.

However, my favorite maps have to be the epic 1149 monster level 29, and level 30 was the creepiest final level I've seen in a long time. I know the credits say Lee Jackson was the music for these two levels, and level 30 is from DN3D, so what game does level 29's music come from?

Old Post 12-04-07 05:58 #
Abster is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
The Green Herring
Junior Member


Posts: 233
Registered: 05-07



Abster said:
However, my favorite maps have to be the epic 1149 monster level 29, and level 30 was the creepiest final level I've seen in a long time. I know the credits say Lee Jackson was the music for these two levels, and level 30 is from DN3D, so what game does level 29's music come from?


Rise of the Triad.

__________________
- The Green Herring

Old Post 12-04-07 06:07 #
The Green Herring is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Abster
Newbie


Posts: 2
Registered: 12-07


Ok, and mistache was the name of the midi I was looking for. Thanks. I don't have any programs on me that can extract directly embedded midis from BOOM orientated wads.

Old Post 12-04-07 06:17 #
Abster is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
udderdude
Forum Regular


Posts: 961
Registered: 04-02


Awesome maps, some VERY challenging ones in there.

5 stars, 2 thumbs up, gold cacoaward, etc.

Old Post 12-04-07 18:49 #
udderdude is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Lüt
Administrator


Posts: 11808
Registered: 05-00



udderdude said:
Awesome maps, some VERY challenging ones in there.

5 stars, 2 thumbs up, gold cacoaward, etc.

What, nothing about mixed bags?

You're losing your sense of constructive critique :(

Old Post 12-04-07 19:32 #
Lüt is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Belial
Viva Negativa!


Posts: 779
Registered: 09-05


Aside from doom2day's 2 maps the first episode has been really nice. Looking forward to playing the rest of it.

Old Post 12-04-07 19:55 #
Belial is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


Posts: 7577
Registered: 12-00



Naan said:
I'll make a review to each map soon.


That would be awesome, I miss reviews in the style of Andy Oliveira's Visions of Doom review page, and as much of a cunt as NoPoet was, he did something similar which I enjoyed.

Old Post 12-05-07 05:32 #
Kid Airbag is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Use3D
Forum Staple


Posts: 2883
Registered: 04-02



Belial said:
Aside from doom2day's 2 maps the first episode has been really nice. Looking forward to playing the rest of it.


I'm eager to hear your feedback!

Old Post 12-05-07 06:33 #
Use3D is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vader
Member


Posts: 346
Registered: 02-05


I'm almost done playing through this mod and I've to say that I rteally liked it so far. I'm surprised about the quality in a community project like this... good job everyone!
I think my favorite map so far has to be either map12 or map19.

Old Post 12-05-07 11:22 #
Vader is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
udderdude
Forum Regular


Posts: 961
Registered: 04-02



Lüt said:
What, nothing about mixed bags?

You're losing your sense of constructive critique :(



Meh, there wasn't anything that stood out as exceptionally crappy. There wasn't anything that made me go, "Ugh, why did they even put that in there?"

Old Post 12-05-07 12:49 #
udderdude is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Belial
Viva Negativa!


Posts: 779
Registered: 09-05


I said just that when I finished playing map20.

Old Post 12-05-07 20:45 #
Belial is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
waverider
Warming Up


Posts: 21
Registered: 01-05


Why didn't you like Map20? I thought it was awesome. The music and starry sky was indeed awesome too, in my opinion.

Old Post 12-06-07 13:52 #
waverider is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Dr. Zin
Forum Regular


Posts: 949
Registered: 01-04



Belial said:
I said just that when I finished playing map20.


Well you're probably not going to like MAP26 much then.

Old Post 12-06-07 13:59 #
Dr. Zin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Belial
Viva Negativa!


Posts: 779
Registered: 09-05


Map12 and map20 had really boring and tedious gameplay, and map20 didn't even have the custom textures, varied architecture and non-linearity that helped map12 to some extent.

Map26 was pretty good, but not as good as map25.

Last edited by Belial on 12-06-07 at 16:06

Old Post 12-06-07 14:36 #
Belial is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gusta
Member


Posts: 456
Registered: 02-04


For me, 18 is the best map of the whole set, briliantly unlinear, I loved it! :-)
For map20 ... I liked its music ... reminds me something that I know very well :-)

Old Post 12-06-07 16:46 #
Gusta is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
LordK
Junior Member


Posts: 101
Registered: 09-02


I agree with Belial about map20's boring gameplay. Usually I end up killing every monster in a map, but this time I killed only about half of them, because they we're so easily skippable. I have to admit that towards the end I went out of my way to avoid the monsters just to prove myself the previous point :)

Map12 also ended up a little boring because it's so huge and the gameplay seemed somewhat aimless. It's still one of my favorite cc3 maps.

My favorite maps thus far (I'm on map24) are 1, 7, 12 and 18.

EDIT: I agree with Gusta about map18. Did anyone notice the clever way that Phobus inserted his name in the map?

Old Post 12-06-07 16:51 #
LordK is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Belial
Viva Negativa!


Posts: 779
Registered: 09-05


Map18 is a real gem, it's not as easy as it seems to add keyed switches that require revisiting certain areas without breaking the flow of the map and making it feel artificial.

All in all the megawad as a whole isn't something I'd call a mixed bag, since there were only a precious few rotten eggs with the rest of the maps usually being of really high quality. Too bad map29 delivered the final disappointment of the wad, after map28 and seeing 29's somewhat Scythe 2 inspired looks I had expected something less squarish and copy-pasted and more creative in the monster usage department. Seeing all those archviles teleport did bring back some pl11 memories though :)

Old Post 12-06-07 18:20 #
Belial is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
waverider
Warming Up


Posts: 21
Registered: 01-05



Belial said:
Too bad map29 delivered the final disappointment of the wad, after map28 and seeing 29's somewhat Scythe 2 inspired looks I had expected something less squarish and copy-pasted and more creative in the monster usage department. Seeing all those archviles teleport did bring back some pl11 memories though :)



I agree, Map29 is far too repetitive IMO, it's a fairly good map but if it wasn't so repetitive, it could've been excellent. Map30 is a completely different story though, same author, but that map definitely is one of the best Map30's I've seen in a very long time. Amazing design and feel, plain and simple.

Old Post 12-06-07 19:09 #
waverider is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Dr. Zin
Forum Regular


Posts: 949
Registered: 01-04



Belial said:
Map12 and map20 had really boring and tedious gameplay, and map20 didn't even have the custom textures, varied architecture and non-linearity that helped map12 to some extent.

Map26 was pretty good, but not as good as map25.



I guess I should have followed my gut instinct when I thought "something seems off about this one." Still, I thought the part where the cacos came through the windows and the part where you fight your way out of a crater were some of my best work. I guess I just added too much fluff between them. Oh well, live and learn.

Old Post 12-07-07 14:14 #
Dr. Zin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Use3D
Forum Staple


Posts: 2883
Registered: 04-02



Dr. Zin said:
I guess I just added too much fluff between them. Oh well, live and learn.


Eh, I found both of your maps imaginative and interesting. Map20 felt like it was meandering in the middle sections, a little directionless at times (and I HATE the music). Map24 and Map18 are two of my favorites, Map08 and Map21 are also very well done.

Old Post 12-07-07 23:20 #
Use3D is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
waverider
Warming Up


Posts: 21
Registered: 01-05



Use3D said:
(and I HATE the music).


You hate Metallica? :O

Old Post 12-07-07 23:29 #
waverider is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 03:36. Post New Thread    Post A Reply
Pages (5): « 1 2 3 [4] 5 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Community Chest 3 Released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory