myk
No "P" in Diplomacy

Posts: 9784
Registered: 04-02 |
Espi said:
I probably should've experimented with different node builders too, but oh well. =p
I tested with ZenNode and Ed came out slightly slimy but much better than with what you used.
The glitch isn't a big deal, but you could renode it, since it would be a quite quick fix. Better now than later when there are demos for it, and the slime will affect engines people will likely record with. It's a quite suiting wad for people to try with the newly released v1.0 of Chocolate Doom, in any case.
I've played till E2M6, where a bunch of cacos boiled me over a pool of blood. Great stuff from what I've played. Good item/monster balance, and fine spacing and layouts. Generally, the maps seem to fit quite well with the original level names, as if it were a "remake", and the yellowish sky works very well.
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