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Anders
No one knows I'm schepe


Posts: 418
Registered: 03-02


imho the 3d editor should not try to render stuff as doom does. it would be horrible if it would not render invisible lifts and stuff like that, since you do want to se that when editing. The 3d mode is not meant to be used to see how the map will look in the end, it's meant to assist you in editing. You'll still always have to use the real engine for testing.

(I run 64bit vista, so if you want anything tested just harass me on irc or something)

Old Post 01-10-08 18:34 #
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myk
who is like god?


Posts: 9475
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Anders said:
imho the 3d editor should not try to render stuff as doom does. it would be horrible if it would not render invisible lifts and stuff like that, since you do want to se that when editing.
Indeed, some things are different since the editor wants to explicitly show what's useful while editing. Mine wasn't an arbitrary request for exact emulation, but that texture alignment can be refined for the plain level format so editing in 3D mode is more efficient. And CodeImp is quite right in stating that 3D mode is in no way a substitute for game engine testing, which is the final arbiter on whether a map is free from imperfection, glitches, or error.

Old Post 01-10-08 19:12 #
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Sodahollic
Newbie


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Is it too late for beta testing? (I'm a Vista user)

Old Post 01-10-08 20:35 #
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Tango
Member


Posts: 539
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Xtife said:
doom builder was awesome in its day
but its just fallen into such disrepair now



What? I would say this still is Doom Builder's "day"; the only other popular editors I can think of is SLADE and Wadauthor (which is a bit older).

Old Post 01-10-08 22:02 #
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CodeImp
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Sodahollic said:
Is it too late for beta testing? (I'm a Vista user)

It is too early actually, we're just going into alpha phase. Send me an email if you would like to help with some alpha/beta testing.

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Old Post 01-10-08 22:28 #
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MasterOfPuppets
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Posts: 586
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This looks very awesome! I hope you don't keep those candy-bubble THING icons though. I really liked having the boxes show a THINGs diameter, having different sized icons looks tooty-fruity, IMO.

Old Post 01-10-08 23:07 #
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dutch devil
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Good luck with this I think when DB2 gets released I finally will switch to an different editor after years of using DB1.

Old Post 01-10-08 23:32 #
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insertwackynamehere
The Chewbacca defense gone nightmare


Posts: 3016
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Looking good CodeImp :) I can't believe DB1 is being described as old now, it makes me feel old. I mean Doom Builder was probably the first "new" editor in a long time other than DeepSea which was still being updated (and also cost money). I don't even remember what people suggested newbies edit with before DB came out. Well.. I remember Deep and everyone arguing but thats about it lol

Old Post 01-11-08 07:05 #
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MasterOfPuppets
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no kidding. I used wadauthor in the days before DB, and thinking back that editor seemed very primitive.

Old Post 01-11-08 07:20 #
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kristus
Godlike/Doglike


Posts: 5548
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I would like to see full customization of editing features and UI...
In particular, the ability to turn off automated features, for those who don't appreciate them.

Old Post 01-11-08 09:36 #
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Shaviro
Team Future Chief


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Great choice for language (C#.NET), CodeImp! Looking forward to this.

Old Post 01-11-08 09:59 #
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Nick Perrin
Senior Member


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Very pleasing, both the description and the screenshots. It will be hugely useful for my project, and I'm sure countless others - not to mention mapping newbies will have it easier than ever now to get started.

You rock for contributing to the lifespan of Doom!

Old Post 01-11-08 11:45 #
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boris
meow


Posts: 3249
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lol the arrows pointing to the thing's direction aren't anti aliased what a crappy program lol

Old Post 01-11-08 15:26 #
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Kaiser
I ruin franchises


Posts: 1845
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Looks just like the oringinal Doom Builder.

But meh, more level editors, the better.

Old Post 01-11-08 17:22 #
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printz
CRAZY DOOM ZEALOT


Posts: 1429
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MasterOfPuppets said:
I really liked having the boxes show a THINGs diameter
What about square candylike ICONS?

Old Post 01-11-08 17:32 #
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Jimmy91
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Went ahead and "made" this. I can't figure out my graphic utility's PNG alpha channel function for toffee, so it's not fit for iconage yet. :/



Also, this is fantastic news. Geometry changes in 3D mode? Pk3 and PNG support? Multiple texture resource loading? Wow.

Even so, I'm not too keen on the smooth...everything. There will be a way to revert it to the original DB look, right? I tend to like everything to be fairly plain, comprehensible and not too distracting. While the smooth/3d effects on the 2D mode look nice, they're not really my style.

Old Post 01-11-08 20:28 #
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Mechadon
Member


Posts: 343
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CodeImp I love you.

Also, I made a Doom Builder Hi-Res icon a while back. Not to one-up jimbo or anything, but I'll send it to ya and see if you like it or not.

Old Post 01-11-08 21:45 #
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MasterOfPuppets
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printz said:What about square candylike ICONS?
um, no. something that doesn't look like sugary cereal would be best, IMO.

Old Post 01-11-08 22:07 #
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kristus
Godlike/Doglike


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The anti-aliasing is troubling my eyes.

Old Post 01-12-08 00:35 #
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esselfortium
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Posts: 1064
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Yeah...I like Slade's antialiasing, but I don't like how the antialiasing looks in DB2. Looking at the odd-angled diagonal lines in the screenshots, they still look pixelated, just blurry.

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Old Post 01-12-08 00:41 #
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Butts
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hooray for doom builder...2!

Old Post 01-12-08 02:10 #
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Fredrik


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Aren't the in-game hitboxes square though? It's annoying when a monster gets stuck in a wall although the editor says it shouldn't.

Old Post 01-12-08 06:23 #
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iori
#legacy bastard


Posts: 595
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I'm already spoiled by Doom Builder, and you're doing this. Thanks a million :)

Old Post 01-12-08 11:06 #
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Anders
No one knows I'm schepe


Posts: 418
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Fredrik said:
Aren't the in-game hitboxes square though? It's annoying when a monster gets stuck in a wall although the editor says it shouldn't.


I also reacted to this, but I'd guess some of the wannabe-q2-engines change this to spheres or whatever. Anyway I am assuming this will be an option (because, as you say, it's annoying to not see the real hitboxes when editing).

Old Post 01-12-08 12:04 #
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MasterOfPuppets
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IMO, a minimalistic graphic display in an editing program looks much more professional than a beveled, brightly colored one (which, I think, looks campy or childish). we editor for long stretches of time, we don't want to strain our eyes. perhaps the ultimate solution would be, and I realize this might be asking too much, a skinnable UI.

Old Post 01-12-08 12:24 #
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myk
who is like god?


Posts: 9475
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Anders said:
Anyway I am assuming this will be an option (because, as you say, it's annoying to not see the real hitboxes when editing).
That would make sense; and that option could be toggled one way or the other according to engine specs in the default format CFGs.

Old Post 01-12-08 12:31 #
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Ajapted
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Anders said:
I also reacted to this, but I'd guess some of the wannabe-q2-engines change this to spheres or whatever.

AFAIK none of the ports have switched to using cylinders for physics (though I haven't looked at every port's code).

Personally I'm very tempted to switch to cylinders in EDGE, as I think that kind of physics would be nicer in-game (e.g. sliding around monsters instead of totally blocked by them). Some parts of the code could be done much better with cylinders too, especially P_SlideMove.

Old Post 01-12-08 13:28 #
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Graf Zahl
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... and many, many players will slap it back in your face because there can't possibly be anything that's more destructive to the way Doom feels.

Old Post 01-12-08 13:36 #
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rpeter
Green Marine


Posts: 38
Registered: 02-04


Brave choice of programming language (and platform).

Rendering without BSP? I think Doomsday can do this optionally. Used to be crashy if memory serves me. Looking forward to Your implementation.

Old Post 01-12-08 15:58 #
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printz
CRAZY DOOM ZEALOT


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MasterOfPuppets said:
um, no. something that doesn't look like sugary cereal would be best, IMO.
What I meant is making the things look like squares with correct sizes without having to put your mouse there. You called the circles icons that's why. Dunno how sugary cereals look, don't explain.

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Old Post 01-12-08 16:02 #
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