Baron of Hell
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Deus Vult II: First Edition Released
 
Author
All times are GMT. The time now is 03:13. Post New Thread    Post A Reply
BlackFish
Forum Spammer


Posts: 4566
Registered: 06-02


Doom Marine has completed the long awaited First Edition of Deus Vult II. Expect insanely long levels as well as a lovely filesize (75 MB). You can download it here.

Old Post 02-22-08 15:36 #
BlackFish is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Doom Marine
took his ball and went home


Posts: 1655
Registered: 09-03


http://farm4.static.flickr.com/3239/2283702866_1a3898f390.jpg

The first edition is here:
http://www.doomworld.com/idgames/?id=15238

Update 1: Minor fixes to Map29 as suggested by Belial.

DVII-1u (2008-02-25)
Update 1: Map20's Thing 62 and 444 are no longer stuck together on skill 1/2.
Update 2: The entrance torches of Map20 now have the correct offset display.

DVII-1u (2008-02-24)
Update 1: Map19 has been restored to its original state to sync with Anima's and Belial's UV-Max demos.
Update 2: Updated DVII-1u textfile, with another subsection on author input.
Update 3: Map31 is now known as "The Manliest Fight EVER."
Update 4: DVII-1u.zip now comes bundled with entryway's latest PrBoom-Plus 2.4.8.3-Test, which has sky transfer fixes.

DVII-1u (2008-02-22f)
Update 1: Thanks to hawkwind, all of the teleport objects in Map19 are now flagged with strictly easy, medium, and hard. Anima's and Belial's UV-Max demos is still synced with this updated Map19.

DVII-1u (2008-02-22e)
Update 1: Thanks to hawkwind, the base teleporter in Map01 now works on skill 1... Anima's UV-Max demo is still synced with this updated Map01. Yay!
Update 2: The resources belonging to Nimrod are now cleared from the latest version of DVII-1u.wad. Thank God.

DVII-1u (2008-02-22c)
Update 1: Thanks to entryway, the latest version of DVII-1u.wad now comes bundled with PrBoom-Plus 2.4.8.3-Beta.
Update 2: Removed another resource that belongs to Kristus' Nimrod.
Update 3: Belial UV-Maxed Map31 with a phenomenal sub-3 minute performance. This demo is now included in the latest version of DVII, of course, must see!

DVII-1u (2008-02-22c)
Update 1: Thanks to entryway, the latest version of DVII-1u.wad can now run in the latest version of PrBoom+ (2.4.8.2).
Update 2: Removed and replaced a resource that belongs to Kristus' Nimrod. I hope you get my PM soon Kristus.

NOTE(S):

Despite all the updates, the maps are FINALIZED, the maps can only be changed if it DOES NOT break any of the UV-Max demos included with DVII-1u.zip.

The "skip map" levels are absolutely necessary, since different skies are required for the actual fleshed-out levels. "Skip Map" allows for sequential progression of secret levels and usage of sky textures from all three episodes (the hell levels would not be hell without a third episode sky). Most of the skip maps are only encountered in PrBoom, and when you play DVII sequentially (without IDCLEVing) from Map01 in ZDoom or GZDoom, many of the skip maps will not be encountered, since MAPINFO is smart enough to ignore the Skip Maps.

If you are not clear about certain aspects of DVII, a detailed textfile by the name of DVII-1u.txt is included with DVII.zip. I recommend reading it.

Last edited by Doom Marine on 02-27-08 at 18:20

Old Post 02-23-08 01:43 #
Doom Marine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Schneelocke
Forum Regular


Posts: 749
Registered: 06-03


Woohoo! :) *downloads*

Old Post 02-23-08 09:20 #
Schneelocke is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
DOOM Anomaly
I am Weird Al


Posts: 3720
Registered: 08-02


Awesometacular. :D I've always wondered about a second one of this. Now I just need a computer that can run it and I'm good to go. :D

__________________
- -This has been yet another senseless post By: DOOM Anomaly- -
Post Helled Thread count -=3=- count Thread Helled Post
*~Scuba Steve is the star in my sky.~*
I Love Picklehammer! Do You?

Old Post 02-23-08 17:20 #
DOOM Anomaly is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Touchdown
Member


Posts: 478
Registered: 06-05


It's cool so far but the Unholy Cathedral is a true mindf*ck. I'm stuck to the point where I'm checking every wall to find a way out (found few secrets that way). Got the blue key but I have no idea what to do with it. Dealt with Mancubuses (or Mancubi, whatever) and the tower, library and everything else I came by (a little under 300 kills). No idea how to get to the yellow key but even if I did, again, no idea where to use it. All the ways to unexplored locations are blocked. I'm 50 mins or so in that map and no ideas how to move further... :(

Old Post 02-23-08 18:38 #
Touchdown is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
K!r4
Senior Member


Posts: 1324
Registered: 05-07


Watch demos...

Old Post 02-23-08 18:56 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Touchdown
Member


Posts: 478
Registered: 06-05


Ok, got it finally.

Old Post 02-23-08 20:22 #
Touchdown is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
dieoff
Newbie


Posts: 5
Registered: 11-06


This is a masterpiece. GG.

Old Post 02-24-08 07:23 #
dieoff is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
steuntron
Mini-Member


Posts: 52
Registered: 02-08


Hi

I was waiting for the release of Deus vult II, but now I am disappointed that I have problems using zdoom and gzdoom.

- If I use the normal version (without OpenGL) I can play only a few minutes and then my screen goes to my windows desktop. I always have to alt-tab back to my game. It feels like "I click through my game" and i end up on my desktop.

- If i use the opengl version, i only see 75% of the screen. Some parts of the game are visible, some parts of windows are still visible.

These problems are not native to Deus Vult II, but I have these also when i Use Zdoom for playing the normal doom2

I am unable to use this Deus Vult II with Doomsday (snowberry, jdoom ? )

I was hoping to play this all night, but I can't figure this out...

It's also strange that when i started DeusVultII for the first time it took the settings from my other Zdoom installation?? (So my controls and stuff were like I set it up ??? how is this possible? shared config files somewhere ? )

My Specs: Core 2 Duo E6750, GF8800GTS 320MB (-> maybe hardware related issue? problems with dual core? )

I'm desperate :( i need help!!!

Thanks in advance!!!

///EDIT///
PROBLEM FIXED!!!
thanks to this thread:
http://forum.drdteam.org/viewtopic....7e529bf5ee6f249

I found out that zdoom.exe and gzdoom.exe have problems with my shell (blackbox).

Last edited by steuntron on 02-24-08 at 19:29

Old Post 02-24-08 17:46 #
steuntron is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
kc32
Member


Posts: 273
Registered: 04-05


Can someone tell me what the music from Map23 is from?

Old Post 02-25-08 03:08 #
kc32 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Carnevil
I fail it.


Posts: 1601
Registered: 05-00


This is absolutely amazing so far.

Old Post 02-25-08 04:59 #
Carnevil is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
FourOhFour
Green Marine


Posts: 32
Registered: 01-07


Yeah, really. The first DV was one of my favorite mapsets, and this one certainly doesn't let me down. Plus, so far it's significantly less ridiculous in terms of "oh hay here's 300 revenants, kill them with your SSG." and other ridiculous battles. But I'm not through yet.

Edit: odd wordfiltering :s

Old Post 02-25-08 05:14 #
FourOhFour is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
CactuarCatcher
Warming Up


Posts: 12
Registered: 08-06


Is there a way to stop the epic lag when going up the stairs at the beginning of minas morgul in GZDoom?

Old Post 02-25-08 12:49 #
CactuarCatcher is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo


Posts: 4435
Registered: 03-04



CactuarCatcher said:
Is there a way to stop the epic lag when going up the stairs at the beginning of minas morgul in GZDoom?


Hey, it lags in Software too; there's a lot of shit going on in that general direction.

Old Post 02-25-08 19:29 #
Csonicgo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mechadon
Senior Member


Posts: 2195
Registered: 12-06


Still playing it...so epic :O

Old Post 02-26-08 00:03 #
Mechadon is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ryathaen
Member


Posts: 590
Registered: 12-04



Touchdown said:
It's cool so far but the Unholy Cathedral is a true mindf*ck. I'm stuck to the point where I'm checking every wall to find a way out (found few secrets that way). Got the blue key but I have no idea what to do with it. Dealt with Mancubuses (or Mancubi, whatever) and the tower, library and everything else I came by (a little under 300 kills). No idea how to get to the yellow key but even if I did, again, no idea where to use it. All the ways to unexplored locations are blocked. I'm 50 mins or so in that map and no ideas how to move further... :(

I'm having the same problem. The readme mentions three different paths, but I haven't really noticed any clear divisions. I've got the blue key, if that determines which path I went down. After a half-hour in DoomBuilder trying to find the blue door or any other clue, I'm just about to give up. Can anyone tell me what I missed?

Old Post 02-27-08 00:36 #
Ryathaen is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Doom Marine
took his ball and went home


Posts: 1655
Registered: 09-03


There are sixteen red floor pentagrams distributed throughout the level that can be stepped on and blackened, once you step on nine of them (order does not matter), the lobby barriers will come down and access to the pipe organ will be granted.

On the pipe organ, there is a book with a lion head switch, shoot it and let hell break loose.

Last edited by Doom Marine on 02-27-08 at 00:55

Old Post 02-27-08 00:47 #
Doom Marine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo


Posts: 4435
Registered: 03-04



Doom Marine said:
There are sixteen red floor pentagrams distributed throughout the level that can be stepped on and blackened, once you step on nine of them (order does not matter), the lobby barriers will come down and access to the pipe organ will be granted.

On the pipe organ, there is a book with a lion head switch, shoot it and let hell break loose.



I must say that was the coolest pipe organ ever in a doom map. it might be the first!

Old Post 02-27-08 05:10 #
Csonicgo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mikko_Sandt
Warming Up


Posts: 13
Registered: 06-05


Any screenshots (other than the one posted already)?

Old Post 02-27-08 16:28 #
Mikko_Sandt is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Doom Marine
took his ball and went home


Posts: 1655
Registered: 09-03



Mikko_Sandt said:
Any screenshots (other than the one posted already)?
...are you talking about the pipe organ?

http://farm4.static.flickr.com/3010/2295878929_d5dc5f7399_o.png

Old Post 02-27-08 17:54 #
Doom Marine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mechadon
Senior Member


Posts: 2195
Registered: 12-06



Csonicgo said:


I must say that was the coolest pipe organ ever in a doom map. it might be the first!


Yessir, I believe I'd have to agree with you on that! That's mighty slick.

Old Post 02-27-08 22:12 #
Mechadon is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Naan
Member


Posts: 250
Registered: 10-05


Heck, I didn't even completed EDIV...

Guess I'll be busy for a moment now...

Old Post 02-28-08 00:24 #
Naan is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
reCOrd
Newbie


Posts: 2
Registered: 04-07


DV II is outstanding!

Old Post 03-14-08 18:29 #
reCOrd is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Touchdown
Member


Posts: 478
Registered: 06-05


As a big fan of DV / DVII, I have a question as I haven't kept track of things so I might be missing something.

Does anybody know what is the current status of Huy Pham as far as mapping goes? Is he out or maybe working on something new (DVIII / new project)?

Old Post 07-12-12 08:57 #
Touchdown is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
kmxexii
Senior Member


Posts: 1106
Registered: 06-10



Touchdown said:
As a big fan of DV / DVII, I have a question as I haven't kept track of things so I might be missing something.

Does anybody know what is the current status of Huy Pham as far as mapping goes? Is he out or maybe working on something new (DVIII / new project)?



From what I recall, he was working on the next version of Deus Vult II. The two things I remember were the visually impressive "soulcrusher", by which you entered a new Hell-flavored map, and a large map much in the style of Phobos, which looked very nice. I think you can find the info in the dev thread. Though it hasn't been updated in awhile, I can only assume that he's working at his own interminable pace.

Here

Old Post 07-12-12 09:14 #
kmxexii is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 03:13. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Deus Vult II: First Edition Released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.