MasterSyphadias
Banned

Posts: 55
Registered: 12-07 |
My concerns with file size is the fact that people are trying to use this on there Nintendo DS', PSP's, GP32's, etc. Systems with low resources and limited RAM.
The less resources there is to load, the less chance of lock ups or reduced frames there is.
On the other hand, if this is meant to be something which has the goal of being included with Haiku, Linux, Amiga, etc. distros, then I suppose You'll want to make a good impression and include some of the best maps, most detailed maps possible and would not want to concern yourself with larger files sizes.
I mean if I were to download something that really felt like DOOM III as it could have been had it been released on an enhanced code from the original engine, then my day would totally be made!
So my feelings conflict, I suppose as long as the major resources are there, one could strip the original FreeDOOM iWAD of it's original maps, and replace them with quality maps that are friendly to low resource hardware. That would seem the more logical route in the end. So long as it works with with pWADS, and everything acts as it should then great! :)
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