AlexMax
Forum Regular

Posts: 709
Registered: 01-03 |
you guys do realize that no ammount of 'community pressure' is going to make the team release the skulltag source, correct? it sucks, but its not like there are any better alternatives.
besides, after not playing it for a longass time, I've come back to actually be quite impressed with the skulltag in general. It's had voting for a longass time and has added demo recording support, which is important for leagues and such, and the netcode feels solid to me.
that said, i would love for skulltag to start getting OSP-style features. as a start, here's a feature request from me:
* warmup mode. when i was playing private ctf the other day, when players wanted to start the match, they had to revote the map. a much better solution is one that OSP-style mods introduced, where if a 'tournament mode' is enabled, players can walk around and practice shooting each other until everyone enables their 'ready' flag or until 'allready' is voted. Then, a countdown starts and when the countdown finishes, the map is reverted to its initial state and players are all spawned at the same time with no loading screen.
OSP has tons of other awesome features, like programmably enforced team captians with /pick <playerid> options to get people to join their team, referees who can change any arena option without going through a vote, enforced clientside team and enemy colors (for example, being able to force all teammates to a specific color (say...cyan) and all enemies to another specific color (say...bright green), clientside). i would love to see those sorts of features to appear in skulltag, because with their appearence, I think that skulltag can finally start to make a dent in zdaemon's competative scene.
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