AlexMax
Forum Regular

Posts: 709
Registered: 01-03 |
myk said:
Skulltag has less players, and more playing modes. The latter dilutes its player base since there's less concentration on specific playing modes.
I don't really agree with you here. You don't dilute a playerbase with small communities and large numbers of gametypes, in the case of that, some gametypes get played a whole bunch and some don't see any play at all. See Unreal Tournament 2004, it is the most often used example of a diluted playerbase due to gametypes, but take a look at what happened, people started playing some gametypes a whole bunch and others (Bombing run, Double Domination) don't get any play at all. It all works out in the end.
I do agree with most of the rest of your post, but I'm not sure that change is out of the question if Skulltag plays its cards right. For one, ZDaemon has been stuck at 1.08 for a very long time, and the 'newschool' crowd is very likely to switch over simply because Skulltag probably fulfills many 'feature requests' that ZDaemon is incapable of meeting. The biggest hurdle is the competitive scene, but I beleive that the implementation of tourney features may not only entice some ZDaemon players to try Skulltag, but also entice some players of newer games to give it a try as well, since the features that they are used to are now in a Doom source port natively.
And again, if major tournaments such as the IDL switch over, players are likely to switch over as well, similar to how major Quake 3 tournaments changed from OSP to CPMA and the community switched with it.
Last edited by AlexMax on 04-05-08 at 19:46
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