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CRAZY DOOM ZEALOT

Posts: 1429
Registered: 06-06 |
entryway said:
But you, also, did not name it "The K!r4 and Co Experiment" or something. You use popular slogan quite purposely, but this good name is not your merit. You could think out your own name like Erik Alm did with Scythe, isn't it? Erik could promote it (quality!) and Scythe2 was doomed to success. Can you?
Wtf, the wad tries to emulate the Plutonia gameplay, so Plutonia 2 is a good name. I prefer to know what to expect when I download the wad, so please let'em keep the name Plutonia Two!
but kristus stopped him to use his several textures although there was no sense in that.
Yeah, I can't understand the hell of that. I'd happily give away textures from FINISHED mods of mine. I did witness kristus asking clueless members to shut culprit wads down.
I am not about real legality. I am about piece of respect. Your project is not lame and very ambitious, but looks like you even did not try to contact Casali. It is insufficiently fair, IMO
I know. And yeah, The Plutonia Experiment is part of two commercial Doom 2 episodes...
Plutonia 2 is more like a tribute than a sequel. Identical to Hell Revealed 2. I hope The Plutonia Exper. had enough innovation for a tribute of it to make sense, because, while HR did have some originality, it was mostly caused by its two authors' texturing theme, something which can't be reproduced, so HR2 was more like a continued series of high-monster-count levels --- but which by the way play different to Plutonia's. While 2/3 of HR, AV and HR2 give you tons of monsters in face, The Plutonia Exp. kills you with traps.
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