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Jim Rainer
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Yes, burn the herecic!

Old Post 04-09-08 04:14 #
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Doom Marine
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myk said:
Fredrik
Yay!

Old Post 04-09-08 06:05 #
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Undead+priest
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this look promising but still the sequel to plutonia i cant wait to see is Dark Plutonia by Death-destiny...ok its not a sequel but still.Thats the new plutonia i await the most.

Old Post 04-09-08 10:34 #
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Gusta
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Well 8 years is a long time I know ... but in fact the whole project has been almost restarted in Feb 2007 when Vince retook it. So this team works on it for 13.5 months or so now.
From the original betafile there are two maps that have stayed in their original shape (both by Erik Alm, what a coincidence!) and two that have been reworked by T.V or Vince, the rest of maps is fully new.
Oh, Tango, Mechadon, who is gonna make that map16? Should I write both of you to that slot? :-)

Old Post 04-10-08 20:01 #
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VinceDSS
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the project went dead in 2004 when Sam dropped it. Virgil was supposed to pick it up but it never happened ... and to be honest you are lucky it did or you would have been seriously disapointed.

Most old maps have been creamed out and replaced so it's pretty much a new project :D

Old Post 04-10-08 20:25 #
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Tango
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Gusta said:
Oh, Tango, Mechadon, who is gonna make that map16? Should I write both of you to that slot? :-)


A double-team could be cool but I don't really care either way. It's up to Mech :P

Old Post 04-10-08 23:51 #
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Use3D
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Wha? Slots are still open? Or not anymore?

Old Post 04-11-08 02:19 #
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Mechadon
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Tango said:


A double-team could be cool but I don't really care either way. It's up to Mech :P


Uhmmm...sure that'd be fine, it just depends on what kind of time schedule your looking for as I've got lots of crap on my plate at the moment. However if I focused on it instead of my other projects I could probably knock it out in a decent amount of time...and working alongside Tango would really speed things up.

Old Post 04-11-08 04:41 #
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Fredrik


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Use3D said:
Wha? Slots are still open? Or not anymore?
If you make a great map and send it in, it will obviously be possible to make room for it.

Old Post 04-11-08 10:25 #
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Gusta
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Fredrik said:
If you make a great map and send it in, it will obviously be possible to make room for it.

Well 'obviously' ... it would be much better when somebody offers to you his particular slot first (for the case that you will really make a great map which I suppose would be a piece of cake for you!:)) just to avoid later organization problems, we don't really have so much room how to move with the maps now. And it's also difference if you are making map for ep1,2 or 3 at least.

Old Post 04-11-08 12:33 #
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VinceDSS
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well, we do have some maps that can potentially be replaced, but only if the maps you produce are really great.

I estimated we have about 4-5 maps that could eventually go.

You can give it a shot using plutonia as IWAD and this resource wad :
http://lsvc.free.fr/Misc/P2RES18P.rar

important : make sure your map work with doom2.exe (ie DB in Doom2 mode) ...

btw, dont post your maps here, send us PM instead :D

Old Post 04-11-08 14:44 #
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Tango
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Mechadon said:

Uhmmm...sure that'd be fine, it just depends on what kind of time schedule your looking for as I've got lots of crap on my plate at the moment. However if I focused on it instead of my other projects I could probably knock it out in a decent amount of time...and working alongside Tango would really speed things up.



Hey man, it doesn't really matter to me. If you don't want to do anything at all, that's fine; I can still finish the map myself. ;P

Old Post 04-11-08 15:26 #
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Espi
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That statusbar looks Fallout inspired. Which is nice.

Old Post 04-12-08 15:11 #
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The Ultimate DooMer
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Still going eh, I thought it died years ago. Looks like the maps I did are missing though, I remember doing map24 (all of) and map25 (most of) in 2003/4 when Metabolist was in charge.

Old Post 04-13-08 17:43 #
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Torr Samaho
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Espi said:
That statusbar looks Fallout inspired. Which is nice.



seconded. the textures and the architecture are indeed very similar to the original. plutonia is imo the best iwad by far. i'm looking forward to this one.

Old Post 04-14-08 04:25 #
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t.v.
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The satusbar and other graphics are actually inspired on the original packaging of Final doom.

@ The Ultimate DooMer:
Good to see you're still alive :-)
I remember your parts of map 25 were abandoned because they weren't 'plutonia' enough. A bit of a shame, but understandable IMO.

When I rejoined the project I noticed it had gone into a different direction and a lot of changes were made. It took some getting used to, but I think it is for the better.

Old Post 04-14-08 07:53 #
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Mechadon
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@Tango: It all depends...I want to help, definitely...I just need to see when I can get the time. Maybe I'll contact you about it later on and we'll see what we can do.

And yea, I agree...I like the status bar as well.

Old Post 04-14-08 23:37 #
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printz
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t.v. said:
The satusbar and other graphics are actually inspired on the original packaging of Final doom.
I wish someday the statusbar of Doom to be less rectangular and more like the one of Dark Forces or Starcraft. I'm quite sure this is one thing big ports are capable of.

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Old Post 04-15-08 06:13 #
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entryway
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leileilol said:
what kind of plutonia 2 is done without dario casali? and on freewebs?

Does the team have permission from Casali brothers for using 'Plutonia' word in own public project's name for easy popularization? At least it would be respectful to their work.

Old Post 04-15-08 18:32 #
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K!r4
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You should ask in the same way to Death Destiny for 'Dark Plutonia' and another author with his 'Ultimate Doom 2'.
But maybe whe should try to contact them indeed, if it's possible...

Edit : ok I've send to dario a mail with your doubts, I hope he'll answer.

Last edited by K!r4 on 04-15-08 at 22:06

Old Post 04-15-08 21:44 #
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t.v.
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using 'Plutonia' word in own public project's name for easy popularization? At least it would be respectful to their work.
You make it sound as if we are being disrespectful by making a quality tribute add-on. Which is ironic.

We are not making any money out of it and our wad requires the original Plutonia.wad. We can debate about official legal rules al week, but in reality there is no problem. The laws are there to serve the people, not the otherway around.

Besides: I doubt Dario Casali owns the rights himself.

Old Post 04-16-08 09:41 #
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K!r4
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Plus the exact title is 'Plutonia 2', not 'The Plutonia Experiment 2' or even 'Final Doom - The Plutonia Experiment 2'.

Old Post 04-16-08 10:20 #
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entryway
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Plus the exact title is 'Plutonia 2', not 'The Plutonia Experiment 2' or even 'Final Doom - The Plutonia Experiment 2'.

But you, also, did not name it "The K!r4 and Co Experiment" or something. You use popular slogan quite purposely, but this good name is not your merit. You could think out your own name like Erik Alm did with Scythe, isn't it? Erik could promote it (quality!) and Scythe2 was doomed to success. Can you?


We are not making any money

Huy Pham also did not make a money, but kristus stopped him to use his several textures although there was no sense in that. Author of Risen3d also did not make a money. He only was insufficiently respectful to work of others.


We can debate about official legal rules al week, but in reality there is no problem.

I am not about real legality. I am about piece of respect. Your project is not lame and very ambitious, but looks like you even did not try to contact Casali. It is insufficiently fair, IMO

Last edited by entryway on 04-16-08 at 11:44

Old Post 04-16-08 11:20 #
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Gusta
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Man, this project is under development over 7 years and we all joined it just one year ago so how could we know whether Sam or Virgil or somebody who started it contacted Casalis to get some kind of "permission" or not. And nobody of us haven't joined the project to become popular due to the project's name but we all just wanted to help and give it the quality it deserves, and that's how we are giving respect to Casalis ... so stop attack us or what's going on.

Old Post 04-16-08 11:45 #
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K!r4
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Like TV said few pages above, look it as a tribute to Casali's masterpiece.

Anyway I've send a mail to one of the brothers yesterday, I dunno if he would answer (busy or lack of interest about).

Old Post 04-16-08 11:55 #
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entryway
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K!r4 said:
Like TV said few pages above, look it as a tribute to Casali's masterpiece.

Anyway I've send a mail to one of the brothers yesterday, I dunno if he would answer (busy or lack of interest about).


It would be very good and respectful if the first level of this project was made by Casali himself. Maybe even not full level. The several first rooms would be enough. It could be something from his unfinished levels if they are present and he can be in authors list in this case. Is this possible?

Last edited by entryway on 04-16-08 at 12:36

Old Post 04-16-08 12:14 #
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printz
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entryway said:

But you, also, did not name it "The K!r4 and Co Experiment" or something. You use popular slogan quite purposely, but this good name is not your merit. You could think out your own name like Erik Alm did with Scythe, isn't it? Erik could promote it (quality!) and Scythe2 was doomed to success. Can you?

Wtf, the wad tries to emulate the Plutonia gameplay, so Plutonia 2 is a good name. I prefer to know what to expect when I download the wad, so please let'em keep the name Plutonia Two!



but kristus stopped him to use his several textures although there was no sense in that.

Yeah, I can't understand the hell of that. I'd happily give away textures from FINISHED mods of mine. I did witness kristus asking clueless members to shut culprit wads down.



I am not about real legality. I am about piece of respect. Your project is not lame and very ambitious, but looks like you even did not try to contact Casali. It is insufficiently fair, IMO

I know. And yeah, The Plutonia Experiment is part of two commercial Doom 2 episodes...

Plutonia 2 is more like a tribute than a sequel. Identical to Hell Revealed 2. I hope The Plutonia Exper. had enough innovation for a tribute of it to make sense, because, while HR did have some originality, it was mostly caused by its two authors' texturing theme, something which can't be reproduced, so HR2 was more like a continued series of high-monster-count levels --- but which by the way play different to Plutonia's. While 2/3 of HR, AV and HR2 give you tons of monsters in face, The Plutonia Exp. kills you with traps.

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Old Post 04-16-08 12:43 #
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K!r4
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entryway said:

It would be very good and respectful if the first level of this project was made by Casali himself. Maybe even not full level. The several first rooms would be enough. It could be something from his unfinished levels if they are present and he can be in authors list in this case. Is this possible?


I've said him that if he is interested, we can discuss in the group about his integration to the project primarily to see what have been done, dunno if he have the time or the desire to do something.
But without an answer for him I can't say more... :/
I or anyone else in the team should mail Milo too, if he know or find his current email adress...

Old Post 04-16-08 12:47 #
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kristus
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entryway said:
Huy Pham also did not make a money, but kristus stopped him to use his several textures although there was no sense in that. Author of Risen3d also did not make a money. He only was insufficiently respectful to work of others.

I am not about real legality. I am about piece of respect. Your project is not lame and very ambitious, but looks like you even did not try to contact Casali. It is insufficiently fair, IMO



You're way out on thin ice here. This project is no different from any Doom add-on previously released for other Doom IWADS. It's not illegal, nor disrespectful to build a WAD like this. It's quite the opposite.

Now, the previous cases you spoke of, where a different matter. I don't have to excuse myself for asking people to respect the copyright I've set up for my previous projects. People are more than welcome to make add-ons to my projects though. But I'm not going to let them rip and tear into mine and the people who helped me get there hard work, just because they want to.

You talk of respect to the Casali brothers, but you don't seem to give a shit about the respect for other's work. These people work hard to put this project to fruition and making sure it's all that it should be, since they got respect for the source material, and all you do is sit and act like they did something wrong.

Also, your nonsense about it being more popular cause it's dubbed "Plutonia" is way off. It's more probable that it'll be less popular, since people will compare it with the original and most likely will several people not find it "true" to it's roots no matter what. While any previous megawad of any sort of quality, has become very popular within the Doom community.

Old Post 04-16-08 13:08 #
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entryway
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kristus said:
These people work hard

[offtopic mode on]

Not for the sake of dispute, but generally it is not really truth. 7 years for tens people do not mean hard work (or work hard). Casalis made it in four month, right? And they had no high quality editors like DB, but quality of their maps is high. The team wants to "give it the quality it deserves" of course, but it is not really hard work at all. If I understand the phrase "people work hard" correctly.

Last edited by entryway on 04-16-08 at 13:46

Old Post 04-16-08 13:32 #
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