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fraggle
Filled with the code of Doom


Posts: 8137
Registered: 07-00


Chocolate Doom v1.1.0 has been released. You can check out the list of changes for this version, or proceed to the download page.

Old Post Apr 19 2008 17:14 #
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myk
volveré y seré millones


Posts: 15290
Registered: 04-02


This sucks... starting with the pistol every time you die is really annoying! You should add an autosave feature!

Old Post Apr 19 2008 23:59 #
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chungy
Senior Member


Posts: 1992
Registered: 06-05


Chocolate Doom is intended to provide all the features and nuances of vanilla Doom. Adding new (game) features violates its purpose.

Old Post Apr 20 2008 00:22 #
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K!r4
Senior Member


Posts: 1324
Registered: 05-07


You haven't understood what Myk was meaning, nice joke btw :P
I'll test this version soon, nice news !

Old Post Apr 20 2008 00:33 #
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fraggle
Filled with the code of Doom


Posts: 8137
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I noticed after releasing it that it doesn't build properly if you enable the new libsamplerate support. I should be putting out a v1.1.1 update ASAP, but in the mean time, you can work around the bug if necessary by commenting out the "#define HAVE_LIBSAMPLERATE 1" line in config.h.

Old Post Apr 20 2008 01:07 #
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fraggle
Filled with the code of Doom


Posts: 8137
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v1.1.1 is up now.

Old Post Apr 20 2008 02:23 #
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leileilol
dork stalker


Posts: 2726
Registered: 06-04


I will test this on my legacy old-ass machines later

Old Post Apr 20 2008 02:39 #
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sgtcrispy
Forum Regular


Posts: 801
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Woot.
Now if I only still played Doom... crap..

Old Post Apr 20 2008 02:42 #
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MAZter
Warming Up


Posts: 16
Registered: 10-04


Version 1.1.1

Old Post Apr 21 2008 15:44 #
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Csonicgo


Posts: 4541
Registered: 03-04


About damn time, Too bad there's no april fool's option :(

Old Post Apr 21 2008 16:12 #
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Jonathan
I am not a leet hax0r :(


Posts: 780
Registered: 05-00


Whenever I see the words "Chocolate Doom" nowadays I imagine the "Chocolate Rain" guy singing them.

Old Post Apr 21 2008 21:01 #
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GreyGhost
I have a custom title now!


Posts: 9259
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Csonicgo said:
About damn time, Too bad there's no april fool's option :(

There are options - do a double-install or play while looking in a mirror. :P
I've opted for the double-install.

Old Post Apr 22 2008 05:15 #
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fraggle
Filled with the code of Doom


Posts: 8137
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GreyGhost said:
There are options - do a double-install or play while looking in a mirror. :P
I've opted for the double-install.

What is a "double install"? Do you just mean you compiled it from source?

Old Post Apr 22 2008 12:50 #
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myk
volveré y seré millones


Posts: 15290
Registered: 04-02


I'd say he means he's got the latest version in one directory and the April fools release in another.

I just have both in the chocolate folder, though the normal one is called doom.exe and the other is mood.exe.

Old Post Apr 22 2008 20:21 #
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mewse
aahahhh


Posts: 1114
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fraggle said:
I noticed after releasing it that it doesn't build properly if you enable the new libsamplerate support. I should be putting out a v1.1.1 update ASAP, but in the mean time, you can work around the bug if necessary by commenting out the "#define HAVE_LIBSAMPLERATE 1" line in config.h.

ur such a noob simon geez give up

Old Post Apr 27 2008 11:01 #
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GreyGhost
I have a custom title now!


Posts: 9259
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fraggle said:
What is a "double install"? Do you just mean you compiled it from source?

Myk read my mind - different versions in their own directories. I like his solution - might borrow it.

Old Post Apr 27 2008 12:33 #
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jute
My avatar grips his belt rather tightly.


Posts: 1436
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Why not integrate mirroring as an option? It's a great feature, one that I'd like to see in more ports!

Old Post Apr 27 2008 13:39 #
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andrewj
Senior Member


Posts: 1700
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jute gyte said:
Why not integrate mirroring as an option? It's a great feature, one that I'd like to see in more ports!

At one stage EDGE had a "-wolfy" option which made all sectors (except closed ones like doors) have a height range of 0 to 128, mimicking Wolfenstein3D.

Fun things like that don't stay fun once you have to support it properly, fix all the bugs that people find etc... I can understand why fraggle doesn't keep the mirror mode.

Old Post Apr 28 2008 05:27 #
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Csonicgo


Posts: 4541
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the mirroring code really didn't break doom as much as it broke demos. Nevertheless I can see it being used as an option in Deathmatch!

Old Post May 17 2008 23:35 #
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