Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Doom 4 in Motion, id Is Hiring
Pages (4): « 1 2 3 [4]  
Author
All times are GMT. The time now is 07:57. Post New Thread    Post A Reply
Mordeth
Administrator


Posts: 1687
Registered: 05-00


What Myk said :)

I'm not particulary looking forward to new Id games. Good engines, yes, but the games themselves tend to be pretty generic and not much suited for replay. I guess that's what happens when you "business-fy" gamemaking.

So the announcement of "doom 4" does not invoke any special sentiments here, just like an announcement of "quake 5" (or whatever number of nails they are on nowadays) wouldn't.

What Id needs, are game developers calling the shots instead of their programmers.

Old Post 05-15-08 10:55 #
Mordeth is offline Profile || Blog || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2211
Registered: 06-04



Mordeth said:
What Id needs, are game developers calling the shots instead of their programmers.


Who do you think Tim Willits is

Old Post 05-15-08 11:13 #
leileilol is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mordeth
Administrator


Posts: 1687
Registered: 05-00



leileilol said:
Who do you think Tim Willits is


A game designer who is NOT calling the shots. Try & read :)

[EDIT] To clarify: a (long) time ago there was this interview with Carmack about upcoming Doom3 features. I think I mentioned this one before on this forum; tried finding it again but failed. Anyway, here Carmack stated that he blocked the request for players to be able to interact and open deskdrawers (or something along the same line), since he thought this made for messy gameplay. Same for the number of control keys available to the player, which he thinks should be kept to a bare minimum. But simply said: ít's a game designer's job to determine what a game should have; and a programmer's to make it happen.

When a game designer asks for something and the programmer plainly refuses - not because it's unfeasible, but because he thinks the game ought not to have it - you have a problem.

Old Post 05-15-08 12:02 #
Mordeth is offline Profile || Blog || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Chu
Junior Member


Posts: 188
Registered: 10-02


I wonder if Doom and Rage will be using the same technology?

__________________
Fusion Episodes coming soon!
TDGMods/Fusion Episodes blog

Old Post 05-15-08 18:46 #
Chu is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Crusader
Linuxgames guy


Posts: 14
Registered: 05-02


They are, idtech 5.

Old Post 05-15-08 21:47 #
Crusader is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Creaphis
Forum Regular


Posts: 730
Registered: 10-05


Have they confirmed tech 5 will be used for Doom 4? Because 6 is in the works (Tech, not Doom).

Old Post 05-15-08 22:25 #
Creaphis is online now Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jim Rainer
Member


Posts: 355
Registered: 09-07



Fusion said:

Games based on Halo2 Engine
* None released


Halo 2's engine is a proprietary engine.

Old Post 05-16-08 05:11 #
Jim Rainer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
exp(x)
Senior Member


Posts: 1190
Registered: 04-04



Jim Rainer said:
Halo 2's engine is a proprietary engine.

What the hell definition of proprietary are you using that includes the Halo 2 engine and not Doom 3's?

Old Post 05-16-08 05:18 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jim Rainer
Member


Posts: 355
Registered: 09-07


It was made specifically for that game and that game only.

Old Post 05-16-08 05:20 #
Jim Rainer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
exp(x)
Senior Member


Posts: 1190
Registered: 04-04


"Non-licensed" would be more appropriate.

Old Post 05-16-08 05:26 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jim Rainer
Member


Posts: 355
Registered: 09-07


Spare me your technicalities.


Arch-Valentine said:
Since this dude is on a shitmart computer, he has probably never experienced Doom at Ultra Quality (please correct me if I'm wrong) and obviously is comparing Halo 2 screenshots vs. Doom 3 screenshots. Pathetic.

Actually, I'm comparing based on actually playing the games. You shouldn't have to set graphics to ultra quality to get good model quality.

Last edited by Jim Rainer on 05-16-08 at 05:33

Old Post 05-16-08 05:27 #
Jim Rainer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
exp(x)
Senior Member


Posts: 1190
Registered: 04-04


+5 pedantry

Old Post 05-16-08 05:29 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
No "P" in Diplomacy


Posts: 9783
Registered: 04-02



Jim Rainer said:
Spare me your technicalities.
That's a lame attitude. Now the next time such a conversation like this occurs you and whoever didn't know the proper use of these words will know better and any such clarifications (which were necessary to understand what you were attempting to say) won't be needed. Optimistically speaking, that is.

Old Post 05-16-08 06:56 #
myk is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Fusion
Member


Posts: 266
Registered: 05-00



myk said:
I think DOOM 3 has a great engine, but its aesthetics don't move me much, especially the creatures.

Wrong forums; try Doom3world.com for that environment, perhaps. Personally I don't care for Halo, but this is a "classic" DOOM site mainly, with only some attention to DOOM 3, but the usual user here loves the DOOM games from the 90s for some reason, and may or may not like DOOM 3. Some like is as much as DOOM, others don't care about it, or and others just dislike it. Many have stated on these forums that they prefer Half-life 2 over DOOM 3, for example.

It's weird to dislike DOOM or DOOM II here, but DOOM 3... not necessarily.



True myk, i agree but I've been around these forums as long as anyone because i love the original doom.

The argument was between Doom3's graphic quality vs Halo2.
I was not defending Doom3 because i love it as a game.. actually it's quite the opposite. In my opinion, it was garbage compared to the original Doom; However, it did have great graphics which were undeniable at the time.

Old Post 05-16-08 13:01 #
Fusion is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
gemini09
Member


Posts: 380
Registered: 04-03



Mordeth said:


A game designer who is NOT calling the shots. Try & read :)

[EDIT] To clarify: a (long) time ago there was this interview with Carmack about upcoming Doom3 features. I think I mentioned this one before on this forum; tried finding it again but failed. Anyway, here Carmack stated that he blocked the request for players to be able to interact and open deskdrawers (or something along the same line), since he thought this made for messy gameplay. Same for the number of control keys available to the player, which he thinks should be kept to a bare minimum. But simply said: ít's a game designer's job to determine what a game should have; and a programmer's to make it happen.

When a game designer asks for something and the programmer plainly refuses - not because it's unfeasible, but because he thinks the game ought not to have it - you have a problem.



I get what you're saying. But I agree with Carmack; that would've been tedious game design. Next thing you know, you're expected to look underneath piles of paper inside those drawers to find the appropriate key card with the appropriate ID number on it.

Carmack's position is different than a mere programmer, also. He's not hired by a company to do programming, he's the co-owner of the company and with decades of experience with game design.

Obviously the direction wasn't the best, as many didn't enjoy the games as much as Id had thought.

The VPA (the hand-held computer) served the same purpose of investigating as looking through drawers for key cards would, and was a much better idea to boot.


Mordeth said:
What Myk said :)

I'm not particulary looking forward to new Id games. Good engines, yes, but the games themselves tend to be pretty generic and not much suited for replay. I guess that's what happens when you "business-fy" gamemaking.

So the announcement of "doom 4" does not invoke any special sentiments here, just like an announcement of "quake 5" (or whatever number of nails they are on nowadays) wouldn't.

What Id needs, are game developers calling the shots instead of their programmers.



I'll have to agree with this. I guess that may be the same reason I'm not so excited about their new offerings, either.

I think what Id really needs is Romero, or somebody like him. From the impressions I have of them, Carmack and Romero make a good team.

Last edited by gemini09 on 05-16-08 at 13:50

Old Post 05-16-08 13:42 #
gemini09 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 494
Registered: 05-07



gemini09 said:
I think what Id really needs is Romero, or somebody like him. From the impressions I have of them, Carmack and Romero make a good team.

And American McGee to spice the team !

Old Post 05-16-08 14:39 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES


Posts: 3519
Registered: 12-00



Mordeth said:
What Myk said :)

I'm not particulary looking forward to new Id games. Good engines, yes, but the games themselves tend to be pretty generic and not much suited for replay. I guess that's what happens when you "business-fy" gamemaking.

So the announcement of "doom 4" does not invoke any special sentiments here, just like an announcement of "quake 5" (or whatever number of nails they are on nowadays) wouldn't.

What Id needs, are game developers calling the shots instead of their programmers.


Exactly how I feel.

Old Post 05-16-08 18:58 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 07:57. Post New Thread    Post A Reply
Pages (4): « 1 2 3 [4]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Doom 4 in Motion, id Is Hiring

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory