gemini09
Member

Posts: 380
Registered: 04-03 |
Mordeth said:
A game designer who is NOT calling the shots. Try & read :)
[EDIT] To clarify: a (long) time ago there was this interview with Carmack about upcoming Doom3 features. I think I mentioned this one before on this forum; tried finding it again but failed. Anyway, here Carmack stated that he blocked the request for players to be able to interact and open deskdrawers (or something along the same line), since he thought this made for messy gameplay. Same for the number of control keys available to the player, which he thinks should be kept to a bare minimum. But simply said: ít's a game designer's job to determine what a game should have; and a programmer's to make it happen.
When a game designer asks for something and the programmer plainly refuses - not because it's unfeasible, but because he thinks the game ought not to have it - you have a problem.
I get what you're saying. But I agree with Carmack; that would've been tedious game design. Next thing you know, you're expected to look underneath piles of paper inside those drawers to find the appropriate key card with the appropriate ID number on it.
Carmack's position is different than a mere programmer, also. He's not hired by a company to do programming, he's the co-owner of the company and with decades of experience with game design.
Obviously the direction wasn't the best, as many didn't enjoy the games as much as Id had thought.
The VPA (the hand-held computer) served the same purpose of investigating as looking through drawers for key cards would, and was a much better idea to boot.
Mordeth said:
What Myk said :)
I'm not particulary looking forward to new Id games. Good engines, yes, but the games themselves tend to be pretty generic and not much suited for replay. I guess that's what happens when you "business-fy" gamemaking.
So the announcement of "doom 4" does not invoke any special sentiments here, just like an announcement of "quake 5" (or whatever number of nails they are on nowadays) wouldn't.
What Id needs, are game developers calling the shots instead of their programmers.
I'll have to agree with this. I guess that may be the same reason I'm not so excited about their new offerings, either.
I think what Id really needs is Romero, or somebody like him. From the impressions I have of them, Carmack and Romero make a good team.
Last edited by gemini09 on 05-16-08 at 13:50
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