Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Did somebody say Odamex?
 
Author
All times are GMT. The time now is 01:11. Post New Thread    Post A Reply
leileilol
dork stalker


Posts: 2374
Registered: 06-04


Odamex has released version 0.4 of their Free Software multiplayer source port for Doom. Among the notable changes is that you can observe games, banlists, and increased stability over the net. A more elaborate, and listed change log is here.

This important update is incompatible with prior releases, so servers and clients are required to upgrade to play Odamex.

Old Post 06-06-08 05:42 #
leileilol is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Tango
Forum Regular


Posts: 722
Registered: 04-06


Cool! I seriously hope we get some more people playing Odamex.

Old Post 06-06-08 20:32 #
Tango is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


Downloaded, I'll test the improvements when I'll have more time for this... I hope to see map01 fans on #odamex >:D

Old Post 06-06-08 21:57 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Xenaero
Not DD_133


Posts: 599
Registered: 02-04


This new version is much improved over the previous. Odamex definitely will be a big name in due time, but that can't be done without you guys' help on filling the servers full of fraggy and flaggy goodness!

Old Post 06-06-08 23:30 #
Xenaero is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Planky
Member


Posts: 590
Registered: 12-02


Downloaded and installed - tried to run, but failed as I didn't have mingwm10.dll. Is there a reason this isn't in the package?

Edit: Ah, just read the news on the odamex site

IF THE LAUNCHER DOES NOT WORK, PLEASE DOWNLOAD MINGWM10.DLL.
PACKAGES WILL BE UPDATED SOON.

Old Post 06-07-08 08:53 #
Planky is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
patron mod of ugly ducklings and black sheep


Posts: 10173
Registered: 04-02


Needs more 320x200/640x400

Old Post 06-07-08 09:19 #
myk is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Ralphis
Everything I do involves penises


Posts: 7790
Registered: 09-02



myk said:
Needs more 320x200/640x400


These resolutions are supported by Odamex. If you don't see them you may need to update your video card and monitor drivers.

Old Post 06-07-08 14:22 #
Ralphis is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
patron mod of ugly ducklings and black sheep


Posts: 10173
Registered: 04-02


Well then, but badly implemented, at least in comparison to other engines such as ZDoom, PrBoom, Chocolate Doom, and so on, where I can use them fine (the latter two use SDL just like Odamex).

Old Post 06-07-08 18:51 #
myk is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Ralphis
Everything I do involves penises


Posts: 7790
Registered: 09-02



myk said:
Well then, but badly implemented, at least in comparison to other engines such as ZDoom, PrBoom, Chocolate Doom, and so on, where I can use them fine (the latter two use SDL just like Odamex).


Odamex uses ZDoom's renderer. Try -gdi in the command line and see if it makes a difference or ask around the channel or something other. I actually get more resolutions in Odamex than I do in quite a few other engines.

Old Post 06-07-08 19:11 #
Ralphis is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
AlexMax
Forum Regular


Posts: 759
Registered: 01-03


Very nice. It's a heck of a lot more stable and playable than it used to be.

Only problem I've run into is on odactf1 MAP06, there are some rogue F_SKY1 flats that are displayed as a flat instead of sky. I'll post a bug on the bugtracker.

Oh, and when the map rotation switched to map08, I got jerked around like a cheap toy by the netcode and then disconnected. I think that might be a problem on my end though, since it didn't happen to everyone...

Oh yeah, and sometimes I get period where the framerate takes a small but noticable dip for a period of 3-4 seconds that I don't get in other source ports, but I'm having trouble getting it to happen consistantly.

EDIT: Are there plans to release a 0.4a/0.41 soon-ish if some of the smaller/mission critical bugs get squished?

Last edited by AlexMax on 06-07-08 at 20:20

Old Post 06-07-08 20:11 #
AlexMax is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
patron mod of ugly ducklings and black sheep


Posts: 10173
Registered: 04-02



Ralphis said:
Odamex uses ZDoom's renderer. Try -gdi in the command line and see if it makes a difference or ask around the channel or something other. I actually get more resolutions in Odamex than I do in quite a few other engines.
Thanks for the info. I see something was added in revision 304, although neither the environment variable not the -directx parameter helped in my case... I'll have to inquire some more.

Old Post 06-07-08 21:18 #
myk is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
ducon
Régulier du Forum


Posts: 736
Registered: 12-03


I successfully compiled Odamex in my Debian Lenny. When I try to launch it, it complained because it did not find DirectFB. The README file and the Makefile say nothing about it.
Note that I just tried to launch it via ssh from Cygwin. Is the fail message wrong, or is it Odamex's 3D thingy?

__________________
A shell, an imp.

Old Post 06-08-08 11:26 #
ducon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
MikeRS
Doomworld is so about bullshit excuses


Posts: 409
Registered: 06-05


Works for me on Ubuntu Hardy.

Old Post 06-08-08 12:41 #
MikeRS is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
CodeImp
Moderator


Posts: 1043
Registered: 12-03


http://www.codeimp.com/temp/odamex.jpg
Congratulations on your 0.4th :D

__________________
Pascal 'CodeImp' vd Heiden - Portfolio

Old Post 06-08-08 12:50 #
CodeImp is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 01:11. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Did somebody say Odamex?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory