Severed bunny head
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > DOOM 64 Fun
 
Author
All times are GMT. The time now is 02:40. Post New Thread    Post A Reply
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2363
Registered: 02-02


Kaiser is working on a true PC port of the Nintendo 64 DOOM version. You can get it here, and read all the the details on this thread, including an explanation from the author himself about why to play this instead the DOOM 64 TC. Some screenshots and a showcase video are there too.

UPDATE: Kaiser has uploaded version 1.1 at the same download link above. He also revealed that the project has an official site.

Old Post 07-19-08 13:15 #
Vegeta is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2323
Registered: 06-04


fp

"Finished"?

Old Post 07-20-08 05:32 #
leileilol is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
exp(x)
Senior Member


Posts: 1249
Registered: 04-04


This is really cool work. I'm looking forward to a linux version.

Old Post 07-20-08 06:00 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2363
Registered: 02-02



leileilol said:
fp

"Finished"?



It's playable from start to finish, so I think it is. As with DOOM there can be later versions as well.

Old Post 07-20-08 13:29 #
Vegeta is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 3630
Registered: 12-00


Given that it's billed as a "feedback build" I'd say not finished. Regardless, its one of the coolest things released for Doom for a while.

Old Post 07-20-08 15:56 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 1672
Registered: 09-02


Probably would have been better to wait until it's actually finished before making a news post about it.

Old Post 07-20-08 17:17 #
AgentSpork is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kaiser
I ruin franchises


Posts: 1978
Registered: 08-00


Never did said it was finished.

However, the link to http://kaiser.startan3.com/Public/Doom64.zip has been updated with version 1.1b which has a large portion of bugs fixed, which I would concider stable, but still not official. As usual, keep an eye out for any news updates on http://doom64ex.sourceforge.net/


exp(x) said:
This is really cool work. I'm looking forward to a linux version.


I do have plans on getting a linux port up and going sometime in the future, however it would be more beneficial if I had some extra help, especially help from any linux contributers who know what they're doing.

Old Post 07-20-08 19:11 #
Kaiser is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2363
Registered: 02-02


I hope this adaption to the pc motivates someone with the enough skills to make a classic DOOM reinterpretation of the Motherdemon (same behavior, new sprites made in vanilla style).

Last edited by Vegeta on 07-21-08 at 12:55

Old Post 07-21-08 03:26 #
Vegeta is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
exp(x)
Senior Member


Posts: 1249
Registered: 04-04



Kaiser said:
I do have plans on getting a linux port up and going sometime in the future, however it would be more beneficial if I had some extra help, especially help from any linux contributers who know what they're doing.

You may find some knowledgeable help in #odamex. Almost all of the developers there use linux or bsd at least some of the time. Unfortunately, all I can help with is testing.

Old Post 07-21-08 05:07 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
FourOhFour
Warming Up


Posts: 25
Registered: 01-07


Hey, very cool. Nice work, Doom 64 brings back plenty of good memories.

Old Post 07-21-08 09:59 #
FourOhFour is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
DaniJ
Forum Regular


Posts: 847
Registered: 08-03


Perhaps I'm stating the obvious but before you (kaiser) can even begin to think about porting to *nix you'd need to replace the Direct3D6 renderer with one making use of OpenGL.

On a side note, I'm not able to compile Doom64EX with the latest psdk and dx sdk as the D3D ver 6 interface isn't even supported any more.

Old Post 07-21-08 13:58 #
DaniJ is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kaiser
I ruin franchises


Posts: 1978
Registered: 08-00



DaniJ said:
Perhaps I'm stating the obvious but before you (kaiser) can even begin to think about porting to *nix you'd need to replace the Direct3D6 renderer with one making use of OpenGL.

On a side note, I'm not able to compile Doom64EX with the latest psdk and dx sdk as the D3D ver 6 interface isn't even supported any more.



Thats exactly why I mentioned eariler that I wanted to port the thing over to GL. But I want to make sure that everything is running fine and dandy first before considering performing this huge task.

If you want I can provide you the SDK that I am using to compile D64ex.

Old Post 07-21-08 15:39 #
Kaiser is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
CacoCaddy
Asshole


Posts: 83
Registered: 07-02


What makes Doom3D the engine of choice?

Old Post 07-22-08 01:03 #
CacoCaddy is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kaiser
I ruin franchises


Posts: 1978
Registered: 08-00



CacoCaddy said:
What makes Doom3D the engine of choice?


Easy to work with and program. Its basically what I was looking for, which is the 'base' Doom code on a Win32 platform. Its easy for me to understand whats going on, compared to Boom/Prboom etc where tons of stuff has already been applied to it and more likely half of the content is just throw away because they're not needed for D64.

Old Post 07-22-08 02:10 #
Kaiser is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
LordTyphoon
Registered just to make one post


Posts: 1
Registered: 08-04


I'm interested in how to map for this. Is there a Doom Builder config or something? Or perhaps it's too early? I know the project site doesn't link anywhere when you click the links on the right.


Also, I don't really know where to report this, so I'll report it here:

You can't Alt-Tab from the game if it's in fullscreen. It crashes. :(

Old Post 07-22-08 23:22 #
LordTyphoon is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kaiser
I ruin franchises


Posts: 1978
Registered: 08-00



LordTyphoon said:
You can't Alt-Tab from the game if it's in fullscreen. It crashes. :(


I am pretty much aware of that. You're the 50th person to mention this.


LordTyphoon said:
I'm interested in how to map for this. Is there a Doom Builder config or something? Or perhaps it's too early? I know the project site doesn't link anywhere when you click the links on the right.


A customized Doom Builder is in the works. I am currently fixing some major flaws/bugs and afterwards I'll post a thread about it.

Old Post 07-22-08 23:41 #
Kaiser is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
MasterOfPuppets
Member


Posts: 606
Registered: 07-03



Kaiser said:
A customized Doom Builder is in the works. I am currently fixing some major flaws/bugs and afterwards I'll post a thread about it.
dunno if he ever posted it here on Doomworld, but Kaiser did post this in a thread at Newdoom.

Old Post 07-23-08 09:07 #
MasterOfPuppets is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 02:40. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > DOOM 64 Fun

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory