myk
volveré y seré millones

Posts: 14422
Registered: 04-02 |
udderdude said:
To Fight (2x2 series) - Alexander "Eternal" S. (aka Deadall)
This is definitely a slaughter map, along the lines of HR, AV, etc. By the time you reveal the 300 or so revenants that you have to circle-strafe with the BFG/Rocket Launcher for a good 2 minutes to kill them all, you might get a bit bored. There's enough health, soul/megaspheres and ammo laying around that you'll likely never run out. The next few traps are somewhat challenging, but not particularly imaginative - room full of demons and mancs that get BFGowned, cyberdemons are hidden in a few platforms that lower, archviles appear and try to resurrect everything, chaingunners flood a small hallway followed by arch-viles, (surprise) more arch-viles, and the final fight is a bit of a let-down. The map's gimmick is that it only uses 2 textures and 2 flats. So you basically have a zillion revenants, chaingunners, some arch-viles, a few cybies, and a map that looks plain by 1994 standards. Enjoyable if you like slaughter maps, everyone else will probably want to pass.
I played this and found it entertaining, and it looked nice. I preferred the playability over Eternal's more survival-type levels. The revenant horde is hardly boring, I think, as it's not hard to get sandwitched by them and killed. I guess the horde could be boring using saves to clear it, since success is guaranteed after the "chore". In fact, the one (minor) thing I didn't like was the recommendation to use saves, which is retarded. Skills 2 and 3 should simply have been easier instead. The difference between the difficulties is too small. Anima Zero's UV max demo is certainly worth checking.
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