Severed bunny head
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Visit to id in '93
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 14:37. Post New Thread    Post A Reply
kristus
Megablast!


Posts: 9570
Registered: 07-00


John Romero updated his website with this video recording of a visit to id Software in 1993, during the production of Doom that Joe Siegler sent him. One part in particular probably will be familiar to most of you as it is in this video recording that Bobby Prince sings the vegetable song. Though probably the most interesting part for all Doomers alike is the segment where Romero is playing and you can hear him adding his own sound effects. You can catch the video and a more in depth explanation on Vimeo.

Last edited by kristus on 04-06-09 at 14:22

Old Post 04-06-09 14:17 #
kristus is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5152
Registered: 01-02


Heh, that's really cool. I was surprised, yet again, at some of the familar Doom stuff that still didn't exist (or was very different) only a month before release...the e1m1 differences, especially.

__________________
Released: Seventeen More Times (album) - Listen free online! | Vaporware Demo | SpaceDM9 | A Terrible Flood (album) | SpaceDM5 | Greenwar 2 | 32in24 series | Claust1024 | Testing Facility
In Progress: Vaporware | KDiKDiZD | TSoZD | ???
Resources: EDF Monster Library | Mapping Tips | CC4-tex | EsselTX

Old Post 04-06-09 14:59 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
EarthQuake
9.5 on the Richter!


Posts: 2710
Registered: 05-03


Wow! This is really awesome stuff. It's like I'm taking a trip back into the past a decade and a half ago. The original E1M1 was very interesting as well, and of course, John's sound effects were hilarious. It's weird hearing about how he did that for so long, and then finally getting to see him in action. :)

Yeah, this is so cool, I had to stop the video and reply before I watched the rest of it. :P

Old Post 04-06-09 16:44 #
EarthQuake is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DooMAD
Doom IS a religion.


Posts: 1114
Registered: 07-02


A very interesting bit of historical documentation there. Cool stuff indeed.

Old Post 04-06-09 17:13 #
DooMAD is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4364
Registered: 04-02


Excellent.

Old Post 04-06-09 18:41 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reevys
Junior Member


Posts: 229
Registered: 12-08


Awesome. The thing I found most interesting was the reactions of everyone in the room as it was being played. Even though I was playing Doom when it was released, I was only 4, and so was not really old enough to appreciate it's impact back then. It didn't help that I then went on to play Duke Nukem 3D and Outlaws, so I really just thought games were always like that. So I never had the "Wow, that's so awesome!" feeling when playing Doom, which is one thing I really wish I'd had the chance to experience.

Old Post 04-06-09 18:48 #
Reevys is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mikko_Sandt
Warming Up


Posts: 12
Registered: 06-05


Cool stuff, Romero rocks! Interesting to pick up all these details they changed at the last minute. Noticed the "Monster Condo" track (Doom 2) being played in Doom 1.

Old Post 04-06-09 19:18 #
Mikko_Sandt is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nightmare Doom
On probation


Posts: 755
Registered: 07-04


They used SNES Wolf3D sounds as placeholders...I guess thats one evidence supporting the rumor with id being pissed off at the censored version of Wolf3D on the SNES and handed the source code to Wisdom Tree to create Super Noah's Ark 3D (or better known as Super 3D Fuckfarts).

Last edited by Nightmare Doom on 04-06-09 at 23:20

Old Post 04-06-09 23:11 #
Nightmare Doom is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 4850
Registered: 08-07


oh shit i remember that Alladin game.

Old Post 04-06-09 23:12 #
40oz is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5152
Registered: 01-02



Nightmare Doom said:
They used SNES Wolf3D sounds as placeholders...I guess thats one evidence about the rumor with id being pissed off about the censored version of Wolf3D on the SNES and handed the source code to Wisdom Tree to create Super Noah's Ark 3D (or better known as Super 3D Fuckfarts).

What the fuck are you talking about

Old Post 04-06-09 23:20 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1146
Registered: 03-04



Nightmare Doom said:
...I guess thats one evidence supporting the rumor with id being pissed off at the censored version of Wolf3D on the SNES and handed the source code to Wisdom Tree to create Super Noah's Ark 3D (or better known as Super 3D Fuckfarts).


I disagree. This video offer's no evidence that support's or debases the rumours about SNA3D.

That said, cool video. It's interesting to see what the levels once looked like and of course to hear J.Romero's "sound effects" in the flesh.

Old Post 04-06-09 23:27 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mr. Chris
The term is "prehensile"


Posts: 3519
Registered: 07-02


Hmm, E1M3's music for E1M2.

Old Post 04-06-09 23:41 #
Mr. Chris is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4364
Registered: 04-02



JohnnyRancid said:
oh shit i remember that Alladin game.


I own it. :P Steve Perry is a cool guy.

Old Post 04-07-09 00:15 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheCupboard
Member


Posts: 316
Registered: 02-06


That was very cool. I couldn't help but grinning at the background chatter during the video.

Old Post 04-07-09 02:39 #
TheCupboard is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Bank
Senior Member


Posts: 1975
Registered: 03-05


"Oh and there's like these...invisible creatures in there. But you can see em!"

Old Post 04-07-09 03:16 #
Bank is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DuckReconMajor
Forum Spammer


Posts: 3554
Registered: 01-09


Heh, at 21 min. when Bobby Prince goes "Oh Man.." I do the exact same thing when those imps run out of the dark.

Old Post 04-07-09 04:45 #
DuckReconMajor is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4364
Registered: 04-02



TheCupboard said:
That was very cool. I couldn't help but grinning at the background chatter during the video.


I know, it was strange to hear people excited about Doom, it brought back a lot of feelings.

Old Post 04-07-09 04:52 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
RottKing
Junior Member


Posts: 246
Registered: 01-04


Yeah this is very cool, I'm also loving how amazed by Doom they were, good times.

Old Post 04-07-09 08:48 #
RottKing is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
destx
OMFG


Posts: 642
Registered: 04-01


Romero is so awesome for putting this together.

Old Post 04-07-09 09:30 #
destx is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2726
Registered: 06-04


heh

Old Post 04-07-09 10:08 #
leileilol is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Planky
Senior Member


Posts: 1108
Registered: 12-02


I've played Doom for so long without the music turned on, I'd forgotten how much it adds to the atmosphere of the game

Old Post 04-07-09 10:24 #
Planky is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
exp(x)


Posts: 2226
Registered: 04-04



leileilol said:
heh

The chainsaw fires bullets?!

Old Post 04-07-09 17:31 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1146
Registered: 03-04


Speaking of the Chainsaw. I don't think I once saw a bad guy go into its pain state while being sawed?

But then, I may just have missed it.

Old Post 04-07-09 17:50 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 4484
Registered: 08-00


Differences I noticed between this and the prebeta, which was a month earlier than the video:

1. Messages have been moved off the status bar, but still use a different font, and still appear near the bottom of the screen rather than the top.

2. Skull chests and demonic daggers are still in, but the point system is gone and you get health/armor for them instead.

3. Soulspheres now give you the 200% health rather than an extra life.

4. You can go over 200% armor, as you could in the earliest release versions.

5. The intermission is now working.

I'm sure I missed some others ;)

Differences I saw from the release version (not counting obvious ones like the imp fireballs):

1. Radsuit still has no palette effect.

2. Deathmatch mode proper hasn't been implemented - all the infamous id deathmatches apparently took place in coop mode o_O

3. The arms panel on the status bar hasn't been implemented, nor is there any frags counter in multiplayer.

So it seems more and more that a lot of the changes between the prebeta and release mode truly were last-minute, in-the-nick-of-time alterations. I don't doubt that they were still applying a few changes on the very night it was uploaded to public FTP :P

Old Post 04-07-09 18:14 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DuckReconMajor
Forum Spammer


Posts: 3554
Registered: 01-09


How about that chaingun with 115 bullets in it?

Old Post 04-07-09 18:17 #
DuckReconMajor is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Cacodemon
Mini-Member


Posts: 80
Registered: 08-04


Aw, neat! I think I even hear the clicks of a buckling spring IBM keyboard whe he's playing. Fancy items in the demo, too.

Old Post 04-07-09 18:43 #
Cacodemon is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5152
Registered: 01-02



Quasar said:
I don't doubt that they were still applying a few changes on the very night it was uploaded to public FTP :P

I'm still sticking to my theory that this is how e2m9 came to be :P

__________________
Released: Seventeen More Times (album) - Listen free online! | Vaporware Demo | SpaceDM9 | A Terrible Flood (album) | SpaceDM5 | Greenwar 2 | 32in24 series | Claust1024 | Testing Facility
In Progress: Vaporware | KDiKDiZD | TSoZD | ???
Resources: EDF Monster Library | Mapping Tips | CC4-tex | EsselTX

Old Post 04-07-09 19:34 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
LogicDeLuxe
Member


Posts: 628
Registered: 08-03



Quasar said:
5. The intermission is now working.
Not exactly. The splashes indicating the previously visited sites are missing. Also no intermission music.
Furthermore, they seem to get the "Z_Malloc" error quite frequently. I remember that annoying bug very well. It was finally fixed in V1.2.

Quasar said:
So it seems more and more that a lot of the changes between the prebeta and release mode truly were last-minute, in-the-nick-of-time alterations. I don't doubt that they were still applying a few changes on the very night it was uploaded to public FTP :P
Considering this, it is no surprise that the first update was there even before the full version was available.

Old Post 04-07-09 19:45 #
LogicDeLuxe is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 4484
Registered: 08-00


Romero had his machine turned down to 2 MB according to what he said, which is why the game was running so terribly and running out of memory so frequently. This is probably why they turned up the final memory requirement to 4 MB.

Old Post 04-07-09 20:24 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Lord_Z
Member


Posts: 502
Registered: 03-08


I had no idea they started with having treasure pick-ups. That was really fun to watch.

Old Post 04-07-09 22:14 #
Lord_Z is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 14:37. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Visit to id in '93

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory