The Ultimate DooMer
(former) /newstuff Chronicler

Posts: 4435
Registered: 03-02 |
Freame 2 was everything I hoped for, except for the difficulty (and I was using -fast). Having said that, the new monsters were pretty good (esp. the wizards) and the staff was fun despite it being rather OP. The last boss was a bit of a let-down though.
Gez said:
Freame could have used some more polish (none of the doortracks are unpegged, and more importantly the blue-locked door can only be opened once, so if you don't drop the staff before opening it you're screwed) but despite that it was great. Very nice special effects, too.
There's also a jumping exploit, which shouldn't really be overlooked in a map that requires jumping. But ofc it can be ignored while playing.
udderdude said:
At least you should try and make some maps that don't use any zDoom-specific features.
They are only good when used sparingly, not all over the place.
Depends how well they are used, not how often ;)
JacKThERiPPeR said:
Yes, but on eye-candy it's better to use ZDoom features rather than Doom2.exe ones. If that's something.
Not really, ZDoom format just offers different ways of doing eye-candy. If people want to cram 10000 sectors into a map they can use any map format ;)
udderdude said:
When I said doom2.exe, I meant the limitations of making fun and engaging fights with the stock Doom 2 monsters. Instead of using a zillion zDoom monsters, most of which are garbage and unbalanced/redundant/not very fun to fight, but are tossed in anyway because MORE IS BETTER RITE?
Yeah...cos like using a zillion stock Doom 2 monsters hasn't been done before rite? :P
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