Cacodemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > NewDoom Community Project 2 Released
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 02:04. Post New Thread    Post A Reply
Bloodshedder
Spellchecker


Posts: 4281
Registered: 03-02


DooMAD noted in the forums that NDCP 2 has been released. The Boom-compatible ZDoom-only 32-map megawad also contains new music, graphics, and two new enemies.

Old Post 04-29-09 23:19 #
Bloodshedder is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Arch-Valentine
Mini-Member


Posts: 55
Registered: 07-07


Well crap, I didn't even know about the first one. Guess I'll try that one out first.

Old Post 04-29-09 23:57 #
Arch-Valentine is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Xtife
Member


Posts: 352
Registered: 04-05


Good god it took just as long to get out the door as the first lol

Congratz to everyone who was involved, I am happy that you were all able to pull off a second :)

Old Post 04-30-09 01:02 #
Xtife is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Scuba Steve


Posts: 3627
Registered: 11-02


Wow, that was unexpected.

Old Post 04-30-09 01:38 #
Scuba Steve is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mechadon
Senior Member


Posts: 1172
Registered: 12-06


Neat! Giving this a download. Too bad I couldn't contribute a map though :(

Old Post 04-30-09 06:26 #
Mechadon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
lupinx-Kassman
Forum Regular


Posts: 673
Registered: 10-06


Surprising. Surprisingly awesome that is. Need to give this a go.

Old Post 04-30-09 06:59 #
lupinx-Kassman is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
The Lag
Member


Posts: 355
Registered: 02-07


i was going to wait until i was sober to give a full impression, but i wanted to jump ahead in time and just say: what the fuck happened with map 2? it totally destroyed my computer. i didn't try it in hardware, but software was unplayable...
and i've got a fairly o.c.d-clean and capable system.
everything looks really nice though. map 29 kicks ass.

Old Post 04-30-09 10:55 #
The Lag is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
bardcat
Mini-Member


Posts: 71
Registered: 06-02


yeah, i really enjoyed the first map, but i quit when the second one loaded. kinda unplayable.

Old Post 04-30-09 20:17 #
bardcat is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
esselfortium
Forum Spammer


Posts: 3221
Registered: 01-02


I had the same issue with map02.

__________________
Released: A Terrible Flood (album) | SpaceDM5 | Greenwar 2 | 32in24 series | Claust1024 | Testing Facility
In Progress: Vaporware | KDiKDiZD | TSoZD | ???
Resources: EDF Monster Library | Mapping Tips | CC4-tex | EsselTX

Old Post 04-30-09 22:06 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
newt
Mini-Member


Posts: 67
Registered: 08-08



Xtife said:
Good god it took just as long to get out the door as the first lol

Congratz to everyone who was involved, I am happy that you were all able to pull off a second :)



It actually took longer! By a couple months, even. Haha.

Looks like there's still one or two minor things that are still amiss after weeks of bugtesting (primarily not even gameplay/compatibility things at this point), but at least it's out there and it'll probably be updated very shortly.

Can't say I forsee any desire to make a third with only two being produced in nearly 7 years, but it was a blast working on it anyway, and I think it turned out really, really great. One of the most consistent community projects in terms of quality.

Good job, everyone who worked on it--especially Jetflock, who contributed craploads in terms of maps, textures and graphics, and Macro and DooMAD for finding and squashing bugs. And of course, Mr. Smasher himself for leading it, and all the mappers involved. We did it, FINALLY! We're free!

Old Post 04-30-09 22:19 #
newt is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
dutch devil
Forum Staple


Posts: 2766
Registered: 05-04


Its nice to see it has finally been released, I am hoping for an NDCP3.

Old Post 04-30-09 22:54 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gez
Forum Staple


Posts: 2449
Registered: 07-07



dutch devil said:
Its nice to see it has finally been released, I am hoping for an NDCP3.

You've got only one month to do it, though.

Old Post 04-30-09 23:36 #
Gez is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
dutch devil
Forum Staple


Posts: 2766
Registered: 05-04


Erh no there is plenty of time.

Old Post 04-30-09 23:49 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Torr Samaho
Member


Posts: 292
Registered: 11-04



Scuba Steve said:
Wow, that was unexpected.



yup. i didn't even know ndcp2 was under way.

the hellish maps look beautiful, especially shots like these:

http://img218.imageshack.us/img218/3732/262po2.jpg

http://img61.imageshack.us/img61/1862/doom0028nf2.jpg

classic surreal.

Old Post 05-01-09 00:17 #
Torr Samaho is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
dutch devil
Forum Staple


Posts: 2766
Registered: 05-04



Torr Samaho said:

the hellish maps look beautiful, especially shots like these:

http://img218.imageshack.us/img218/3732/262po2.jpg


That map isn't in NDCP2, its currently rotting away on my hd.

Old Post 05-01-09 00:19 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vader
Member


Posts: 404
Registered: 02-05


Wow, Map01 is really nice (as expected), but Map02 is lagging like hell and I was unable to play it at all!
I took a quick look at the 3rd map, but the extremely cramped layout and the IMHO unnecessary switch-hunts made me quit... Maybe I'll pick the wad up later.

Old Post 05-01-09 00:32 #
Vader is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
entryway
Senior Member


Posts: 1752
Registered: 01-04



Vader said:
but Map02 is lagging like hell and I was unable to play it at all!

http://www.doomworld.com/vb/post/779179

Old Post 05-01-09 00:35 #
entryway is online now Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Torr Samaho
Member


Posts: 292
Registered: 11-04



dutch devil said:

That map isn't in NDCP2, its currently rotting away on my hd.




*sigh*

release it when it's rotten and putrid enough ;)

Old Post 05-01-09 01:28 #
Torr Samaho is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Plonker
Junior Member


Posts: 105
Registered: 07-07


Im sure the guys will have all the major bugs sorted quickly. Its nice to see a new wad that everyone seems to be wanting to play.

__________________
so long and thanks for all the fish

Old Post 05-01-09 08:22 #
Plonker is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
dutch devil
Forum Staple


Posts: 2766
Registered: 05-04



Torr Samaho said:



*sigh*

release it when it's rotten and putrid enough ;)


If my hd starts to smell like rotten eggs, then I know its ready for an release :p

Old Post 05-01-09 12:43 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Shuck
Warming Up


Posts: 20
Registered: 07-04


I cant figure out what to do in level two after killing the cyberdemon in the courtyard! I press the switch and the barriers come down and that's as far as i get! Anyone know what to do next?

This wad looks great! But I don't want to have to cheat though it...

Old Post 05-02-09 07:37 #
Shuck is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gez
Forum Staple


Posts: 2449
Registered: 07-07



Shuck said:
I cant figure out what to do in level two after killing the cyberdemon in the courtyard! I press the switch and the barriers come down and that's as far as i get! Anyone know what to do next?

You have to type "idclip" and go through the door. I checked in Doom Builder, there is no way to open that door back, none at all.

Old Post 05-02-09 12:45 #
Gez is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Torr Samaho
Member


Posts: 292
Registered: 11-04



esselfortium said:
I had the same issue with map02.



what port did you use? map02 is unplayable, at least in gzdoom. it runs so slow my screen was like frozen. i had to skip it. any chance for a revision of ndcp2?

Old Post 05-02-09 19:55 #
Torr Samaho is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gez
Forum Staple


Posts: 2449
Registered: 07-07


Odd, it was playable on my GZDoom...

Old Post 05-02-09 20:28 #
Gez is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vermil
Member


Posts: 521
Registered: 03-04


Or you may have a faster computer than the posters here ;)

For me, Map02 run's a little slower than the other maps, but my FPS still remains more than high enough to be able to play it.

Old Post 05-02-09 20:43 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gez
Forum Staple


Posts: 2449
Registered: 07-07


Most definitely not! It's an old piece of crap laptop from Acer.

The thing is, with GZDoom I get slowdowns during which there's pretty much no other choice but to call the menu and alt-tab to something else for a while, checking back periodically to see if the menu selector skull has resumed blinking at its usual pace. If so, it's playable again, if not it has to wait some more. I get them more often with complex maps like that one than with simpler ones, and I get them less as well if I turn GL options (like dynamic lights) off. But I still get them anyway even if everything (even textures!) are turned off and playing the original IWADs. Between two slowdowns, it's very fast and fluid, even that map.

Old Post 05-02-09 20:53 #
Gez is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Naan
Junior Member


Posts: 236
Registered: 10-05


Good stuff indeed.

Well, I just completed the first map w/ pistol start, and I won't spoil (ie iddt my way through the wad) myself this time.

Map01 layout is nice, but it seems to follow the unepic/unexiting way that all megawad's Map01 follows.

On to Map02...

Edit : oh that looks epic now. Works ok while a bit laggy on my GZDoom.

Old Post 05-03-09 00:00 #
Naan is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
BlackFish
Forum Spammer


Posts: 4182
Registered: 06-02


Map02 was laggy but 75% of it was gone when I disabled the special effects from Beauty Doom. I did encounter the stuck bug described above though.

Old Post 05-03-09 02:35 #
BlackFish is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Macro11_1
Member


Posts: 362
Registered: 08-03


I feel really stupid right about now.
Yeah map02 was mine, and it is undergoing a fix... I found out that line action 254 needs a tag or it creates scrollers. [Thank you Enteryway for that], and that I messed up the yellow key. It is all being fixed as well as some other bugs pointed out by helpfull users. I am just very sorry you all had to suffer through that for the second map in the megawad... please do not let that deture you from playing the rest.

Old Post 05-03-09 07:13 #
Macro11_1 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Schneelocke
Forum Regular


Posts: 749
Registered: 06-03


Neat! I'm really enjoying it so far, and I haven't encountered those problems with map02, either.

That being said, there is a brown paper bag bug in map31 - the exit line for the super-secret level is set as Impassable.

Other than that, I'm really enjoying it so far, though - this'll be a serious Cacoward contender. :)

Old Post 05-03-09 13:07 #
Schneelocke is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 02:04. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > NewDoom Community Project 2 Released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory