Naan
Junior Member
Posts: 246
Registered: 10-05 |
Completed map02, looking how it runs it seems a clean up of unused sectors/linedefs/etc could have actually improved things.
Spoilers ahead...
The map itself is kinda... unusual. Most of the textures and walls are some kind of a patchwerk of existing textures or something, which I never really saw in a doom map. The detailing was ok, even if the yellow key outdoor looked a bit plain compared to the rest of the map. The gameplay is a bit AV-ish in the fights (even if the imps/zombies coming right after the Cyberdemon fight is not really logic ascending difficulty wise...), and the progression is a bit... unusual as well. You get to take some teleporter, wander aroung getting the 3 keys, and use them only to return to the beginning where a cyber blocked your way in an iced corridor... With a hell lot of luck you could've skipped all the map passing through that cyberdemon.
Also, I had to noclip through the door after grabbing the yellow key and killing the cybie.
EDIT : I failed to find the secret of the level...
/spoiler
Now on to map03... I've not completed it yet, but at first glance it seems a lot inspired by Eternal's 32-inch nails (which is a good thing).
And a thing I like a lot about this mapset is that even if various mapper took part of the project, there is interconnectivity between levels, which add a lot to the immersion. You really feel you're progressing through a single word with level exits being sorts of checkpoints.
I wonder how the final maps will get but it seems pretty good so far.
Last edited by Naan on 05-05-09 at 17:01
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