myk
webbed digits

Posts: 14316
Registered: 04-02 |
To boot, that shouldn't be used in multi-port WADs because some ports, ZDaemon and earlier versions of ZDoom for certain, will choke on it.
The IWADs don't have it, meaning players may play as "not intended" using ZDoom even in the very stock levels. Same goes with tons of classic WADs. If that is the case, is there really a need to enforce this in new classic or generic WADs?
I think that is a good feature for ZDoom to have, but it should be used on ZDoom-specific WADs, which may well be designed to be played without jumping.
If you play a Doom or Boom WAD, you can assume jumping was not intended for it. In a ZDoom WAD, on the other hand, you cannot make the assumption, and may rely on the setting to immediately know what it was designed for.
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