TheeXile
Haha owned

Posts: 631
Registered: 02-09 |
esselfortium said:
DB2's preset lighting levels depend on the sourceport you're editing for. ZDoom and Eternity, afaik, are the only software-rendered ports that can distinguish between light levels in smaller increments than 16. (Plus OpenGL ports, of course.) Doom itself, though, will treat light levels like 136 as either 128 or 144 (I forget whether it rounds up or down).
But you know how objects and sectors get brighter as you get close to them? I always thought light levels "round off" sooner or later depending upon their number value as you get close, indeed making it have an effect.
Is this not true?
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