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DoomGater
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DooMAD said:
Meh, guess I'm not using it then. Seems a little odd that I can run Doom, all the Windows source ports and all the other editing utilities out there on my computer and yet can't run DB2 on Win2k. Then again, the original DB still works fine so it's no major loss.


I agree completely. It's much too ressource-hungry and too proprietary.

I'd prefer a cool, lightweighted Editor, which is available for more than just Micro$oft Operating systems. Maybe some WIN/LINUX/OSX open source solution in sight? (/me dreaming../)



TheeXile said:

Because it contains secret spyware that he doesn't want you to discover!

:tinfoilhat:




Bwahahahaaa!!! That reminds me of somethin'....

BTW: What happened to the DOOM CONNECTOR? rofl

Last edited by DoomGater on 05-26-09 at 08:05

Old Post 05-26-09 07:31 #
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DoomGater
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TheeXile said:

Because it contains secret spyware that he doesn't want you to discover!

:tinfoilhat:




Bwahahahaaa!!! That reminds me of somethin'....

BTW: What happened to the DOOM CONNECTOR? rofl

Old Post 05-26-09 07:34 #
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CodeImp
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Next time you try posting, please learn from your previous mistakes. Sure you may not like Windows and you may want to stick to 1994 programs that don't use more resources than Doom does, but that is your choice and it doesn't change the world (which is at 2009 right now FYI). Also, refrain from trolling or flaming and try making a single post. Optionally, to improve your social interactions you may want to learn what sarcasm is. (The :tinfoilhat: was very obvious, if TheeXile's statement by itself was not already. Also, the source is here)

Now serious answers for serious people;

- I'll make a combobox for sector light levels just like it was in DB1.
- Will also see if I can carry selection over into Visual Mode and back (but they can't be kept 1:1 because you can't have an upper-texture selection in any other mode).
- Boris wrote a "missing textures" error check.
I'm also working on some other fixes and improvements people asked for and hope to have a new version in a few weeks.

Old Post 05-26-09 12:18 #
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DoomGater
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CodeImp said:
(...) please learn from your previous mistakes.


Ah, thank you for bringing up this thread again!
And BTW, please learn from your previous mistakes.


Sure you may not like Windows and you may want to stick to 1994 programs that don't use more resources than Doom does, but that is your choice and it doesn't change the world (which is at 2009 right now FYI).


I really love my Windows 2000 nearly as much als my Linux.
But I really think it's funny, that an editor can't be run on a decent machine, that is good for everything else using an OS that's still officially supportet by Microsoft.


Also, refrain from trolling or flaming and try making a single post.


I tried, but it did not work.


Optionally, to improve your social interactions you may want to learn what sarcasm is.


Good Idea. Could you recommend someone, who can show me or are you
still looking for yourself, too?


Now serious answers for serious people;

So your answers up to now are NOT serious? I should have known!

:-)

Old Post 05-26-09 18:35 #
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GreyGhost
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DoomGater said:
I really love my Windows 2000 nearly as much als my Linux.
But I really think it's funny, that an editor can't be run on a decent machine, that is good for everything else using an OS that's still officially supportet by Microsoft.

Get to know your Microsoft OS support models.

Mainstream Support (5 years)

Mainstream Support is the first phase of the product support lifecycle.
At the supported service pack level, Mainstream Support includes:

* Incident support (no-charge incident support, paid incident support, support charged on an hourly basis, support for warranty claims)
* Security update support
* The ability to request non-security hotfixes


Extended Support (next 5 years)

The Extended Support phase follows Mainstream Support for Business and Developer products.
At the supported service pack level, Extended Support includes:

* Paid support
* Security update support at no additional cost
* Non-security related hotfix support requires a separate Extended Hotfix Support Agreement to be purchased (per-fix fees also apply)

Please note:

* Microsoft will not accept requests for warranty support, design changes, or new features during the Extended Support phase
* Extended Support is not available for Consumer, Hardware, or Multimedia products

I haven't yet forgiven CodeImp for using .NET but I'll learn to live with that inconvenience.

Old Post 05-27-09 03:28 #
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esselfortium
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DoomGater, I implore you to stop posting

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Old Post 05-27-09 03:32 #
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DoomGater
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esselfortium said:
DoomGater, I implore you to stop posting


Sorry, but generally I prefer to explore rather than to implore.

suum cuique.

Old Post 05-27-09 17:51 #
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DuckReconMajor
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DoomGater said:
Sorry, but generally I prefer to explore rather than to implore.

suum cuique.

Tell us what you find in Losers.

Old Post 05-27-09 20:10 #
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printz
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DuckReconMajor said:
Tell us what you find in Losers.
Don't be pushy; I guess esselfortium's answer was light-hearted and not to be taken so seriously.

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Old Post 05-27-09 22:54 #
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TheeXile
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DoomGater said:


Sorry, but generally I prefer to explore rather than to implore.

suum cuique.


You need some lessons on proper snark talking.

Old Post 05-27-09 23:19 #
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DoomGater
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GreyGhost said:
Get to know your Microsoft OS support models.



Windows 2000 will be supported officialy until JULY 2010.
(please go clicky here)

Old Post 05-28-09 07:42 #
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Gez
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If Microsoft is supporting this OS, why don't they make .NET updates for it?

Old Post 05-28-09 08:00 #
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exl
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DoomGater said:


Windows 2000 will be supported officialy until JULY 2010.
(please go clicky here)



Windows 2000 is in extended support. Read up on what that means exactly. There will be no new features, or hotfixes, or customer support, unless you are willing to pay up.

Old Post 05-28-09 08:44 #
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DoomGater
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Gez said:
If Microsoft is supporting this OS, why don't they make .NET updates for it?[/B]


Obviously, because the want to sell their newer stuff.
Technically, there is no reason:

Windows 2000 = Ver. 5.0
Windows XP = Ver. 5.1


exl said:

Windows 2000 is in extended support.


Right. This means it still IS supported.

Old Post 05-28-09 13:19 #
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kristus
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I dunno why. But whenever I open DB2 and intend to start working on a map for my Heretic wad. I feel inhibited. :s

Oh well. I guess it's just the unfamiliarity of the visual design.

Last edited by kristus on 05-28-09 at 18:46

Old Post 05-28-09 18:41 #
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Gez
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DoomGater said:
Right. This means it still IS supported.

And since it IS supported, the .NET platform can be installed on it, and DB2 works on Windows 2000. Right? To say the contrary would imply that Microsoft's support is not a REAL support.

Anyway, all that concerns only Microsoft, since CodeImp used as a Microsoft-designed and Microsoft-promoted language (C#) and a Microsoft-designed and Microsoft-promoted architecture (.NET) so that, contrarily to DB1 which has problems with Vista, it would work reliably on all Microsoft-supported OSes for a long time to come.

Old Post 05-28-09 19:08 #
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TheeXile
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kristus said:
I dunno why. But whenever I open DB2 and intend to start working on a map for my Heretic wad. I feel inhibited. :s

Oh well. I guess it's just the unfamiliarity of the visual design.


I almost felt the same way, but the Make sector, geometry splitting, and 3d mode editing outweighs that for what I'm doing.

Only thing I don't like is the change in behavior of the Paste function from the way DB1 did it. I can press the 'e' button easily enough, you know. :P

Last edited by TheeXile on 05-28-09 at 21:41

Old Post 05-28-09 21:31 #
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CodeImp
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TheeXile said:

I almost felt the same way, but the Make sector, geometry splitting, and 3d mode editing outweighs that for what I'm doing.

Only thing I don't like is the change in behavior of the Paste function from the way DB1 did it. I can press the 'e' button easily enough, you know. :P


I will make the paste behavior optional in the next version. I'm not sure yet what the possibilities are, but these are what I'm thinking of;

1) Paste pastes directly where the mouse cursor is at, without merging anything. Pasted geometry stays selected so you can easily right-click and drag it manually and dropping it would merge with overlapping geometry (standard-drag-something behavior).

2) Paste puts the geometry at your mouse cursor and it moves along (like dragging) until you click (where it will merge with any overlapping geometry). The point used for alignment is a problem with this method though. Because the geometry starts centered at the mouse cursor, there is no way for the user to indicate which vertex you want to use to align with existing geometry. So the way it aligns to the grid and other geometry may not be what you would want.

3) Paste pastes and goes into Edit Selection mode (the way it works now)

Old Post 05-29-09 00:00 #
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TheeXile
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CodeImp said:

2) Paste puts the geometry at your mouse cursor and it moves along (like dragging) until you click (where it will merge with any overlapping geometry). The point used for alignment is a problem with this method though. Because the geometry starts centered at the mouse cursor, there is no way to indicate with which vertex you want to align to existing geometry. So the way it aligns to the grid and other geometry may not be what you would want.


Add a shortcut or something to use the offset from the mouse's closest grid snapped position relative to the selected objects to be the selection's "center" when being pasted?

Never mind. I can see the problem. :P

Last edited by TheeXile on 05-29-09 at 00:18

Old Post 05-29-09 00:04 #
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CodeImp
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Do what?

Maybe you misunderstood the point. Take this example; You made a selection of several lines and pressed E to freely deform that selection. Now when you move your mouse over the selection, you will notice that the vertex (in the selection) nearest to the mouse cursor is highlighted. That is the vertex which will be used to align to other geometry when you click to drag the selection. You need that, because otherwise you don't have a point of reference to align with (you need two references to align, one in the selection you are trying to align and one outside the selection you want to align with).

Its not rocket science you know :P It is actually more useful than how DB1 does not align with geometry at all (just with the grid only).

EDIT: Oh now you edit your post, heh. Oh well I'll leave this here, because it may help to understand the problem option 2 has.

Old Post 05-29-09 00:10 #
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TheeXile
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Yes, I edited with a new suggestion for that reason. :P

Old Post 05-29-09 00:13 #
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CodeImp
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You are too slow :P


TheeXile said:

Add a shortcut or something to use the offset from the mouse's closest grid snapped position to be the selected objects as the "center" when being pasted?


I don't see the logic in that. The center of the selection (pasted geometry) may also not be the point you want to use for geometry alignment. In many cases it may not even be a point you want for grid alignment. For example when your selection is 72 units wide... the center is at 36, which is an odd figure resulting in your left and right edges to be in odd positions unless you consider a grid size of 2 useful :P

I could have misunderstood, it sounds very weird, so you may want to clarify.

Also, I don't feel like having a separate shortcut that you need after pasting. This would have to be the 'normal' behavior automatically performed on the method 2 paste.

Old Post 05-29-09 00:18 #
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Gez
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Maybe mark the pivot point before copying or cutting?

Old Post 05-29-09 00:23 #
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TheeXile
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Gez said:
Maybe mark the pivot point before copying or cutting?

Yeah, that's the less verbose version of what I meant. :P


However, how would you mark that point? Use the grid-snapped spot the mouse is hovering over at the moment you cut or copy?

Old Post 05-29-09 00:31 #
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Janizdreg
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A few more (in hindsight somewhat obvious) nitpicks about DB2's visual mode occured to me after using it for a while. Firstly, you can't tell whether a spriteless Thing is selected or not, as there isn't any graphical presentation of the selection. Secondly, it currently seems to be impossible to delete Things in the visual mode (which IMO would be very handy in some cases). Thirdly, it would awesome if the visual mode could draw the monsters correctly from any angle and not just from a single fixed one.

Old Post 05-29-09 02:09 #
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esselfortium
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CodeImp said:

I will make the paste behavior optional in the next version. I'm not sure yet what the possibilities are, but these are what I'm thinking of;

1) Paste pastes directly where the mouse cursor is at, without merging anything. Pasted geometry stays selected so you can easily right-click and drag it manually and dropping it would merge with overlapping geometry (standard-drag-something behavior).

2) Paste puts the geometry at your mouse cursor and it moves along (like dragging) until you click (where it will merge with any overlapping geometry). The point used for alignment is a problem with this method though. Because the geometry starts centered at the mouse cursor, there is no way for the user to indicate which vertex you want to use to align with existing geometry. So the way it aligns to the grid and other geometry may not be what you would want.

3) Paste pastes and goes into Edit Selection mode (the way it works now)


In my opinion, the best setup (which could be optional) would be to start out with option 2 the ability to press E to enter Edit Geometry mode if needed, thus allowing easy access to both quick paste and flexible paste for power-users. :)

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Old Post 05-29-09 04:20 #
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Ryathaen
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I just noticed that there's an automatic texture offsetting that happens when you split a linedef. Can this be turned off? Because at the moment if I want to reshape a room, I split a few lines and move them all around, but then I have to reset all the offsets to get everything back to normal.

While I'm here, is there any way to emulate the DB1 behavior when editing a sidedef in 3D mode? What I mean is that it immediately brought up a list of textures so it was basically a two-click operation to select a texture.

Old Post 05-29-09 13:37 #
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exl
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Ryathaen said:
While I'm here, is there any way to emulate the DB1 behavior when editing a sidedef in 3D mode? What I mean is that it immediately brought up a list of textures so it was basically a two-click operation to select a texture.

That's bound to Ctrl+R by default (whilst looking at a sidedef), if that is what you mean.

Old Post 05-29-09 15:39 #
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CodeImp
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Ryathaen said:is there any way to emulate the DB1 behavior when editing a sidedef in 3D mode? What I mean is that it immediately brought up a list of textures so it was basically a two-click operation to select a texture. [/B]

CTRL+Rightclick if I remember correctly. Or press F1 for help. But you tried that already, didn't you?

Old Post 05-29-09 15:50 #
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TheeXile
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Also, while we're still nit picking...


Edit: Also this.

Last edited by TheeXile on 05-29-09 at 19:50

Old Post 05-29-09 18:35 #
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