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sargebaldy
not arioch


Posts: 3655
Registered: 09-02


Goddamn, CodeImp. You scared me with those systems requirements. Good thing it actually runs just fine with a computer half as fast as the one you describe.

Old Post 06-10-09 17:39 #
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POTGIESSER
Senior Member


Posts: 1686
Registered: 06-04


I knew there was a reason I went with a quadcore. There isn't a way to edit 2D and 3D simultaneously is there? Be a great feature for basement dwellers with multiple monitors. Have 2D on one screen and have 3D on the other and be able to switch back and forth between the two seamlessly.

Old Post 06-11-09 05:52 #
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hardcore_gamer
Fáviti Member


Posts: 1642
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POTGIESSER said:
I knew there was a reason I went with a quadcore. There isn't a way to edit 2D and 3D simultaneously is there? Be a great feature for basement dwellers with multiple monitors. Have 2D on one screen and have 3D on the other and be able to switch back and forth between the two seamlessly.


Or you could just use the magic of the W button too do the exact same thing. It would probably take less time as well.

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Old Post 06-11-09 13:27 #
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dutch devil
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hardcore_gamer said:


Or you could just use the magic of the W button too do the exact same thing. It would probably take less time as well.


Please read his comment an bit better, thats not what he was talking about.

Old Post 06-11-09 21:55 #
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sector666
Mini-Member


Posts: 70
Registered: 03-08


About that copy/paste stuff that was being mentioned earlier, this is the process I can think of that makes the most sense to me.

Let's say I've just told DB2 to paste.

1) DB2 is now waiting for me to move the mouse to where I want the orientation point, and I left click the mouse once to tell it where.

2) I can now drag the selection around just like in DB1 right after I pasted, with the advantage of the orientation point being where I chose, and I don't have to hold either mouse button.

2b) Optionally, scrolling the mouse wheel could rotate by 45 degree angles, since I'm pretty sure the scroll wheel would have no other good use in that situation. Uses orientation point as center of rotation (or hold Shift to rotate by selection center? probably not useful?). Amount currently rotated should display somewhere on screen if this is used, to make rotating mostly-symetrical objects more convenient.

3) I've moved and rotated the paste selection all I want, now I just left click to put it in place.


Does that sound like it would work well? It's pretty much like option 2 Codeimp gave, but selecting the orientation point with a first mouse click and actually merging the selection to the map with a second click.

I'm not sure if the way I mentioned would be the best way to do rotation or not, but having something like that sounds useful.

Old Post 07-01-09 12:03 #
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