Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 3179
Registered: 10-05 |
I played Return to Castle Wolfenstein a little while ago and liked it; it's a solid, appropriately jingoist and campy return to the original premise. But, that story has now been told, so I guess the problem is that the developers weren't sure where to go from there. This will probably be a fun game, but, by making the tone of the game more serious, and by giving BJ superpowers, Wolfenstein has jumped the shark. If it were up to me, I would implement the mandatory escalation of sequels by turning the camp and jingoism up to 11. The Nazis' plot would be even more absurd than that in Return, and there are plenty of conspiracy theories that could be milked for material. Let's say that the Americans discover that the Nazis have built a base on the dark side of the moon (which they reached from their launch pads in Antarctica) and it's up to BJ to stop them. But, does BJ need fancy shmancy veil powers to kill space Nazis? No sir. All it takes is some good, old fashioned American gumption.
Wolfenstein is best when it's a parody of itself.
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