Jello
Forum Regular

Posts: 919
Registered: 10-01 |
Zaldron said:
Ah, but is this lack a real tangible problem of the games themselves or the considerable inertia involved in shifting and attracting a modding community? I agree games such as Doom/2 and Quake were more replayable than some other critically acclaimed games, past or present, but I reckon they would be nowhere as interesting these days without the strong community you see here and everywhere else. Many game developers don't consider the option of releasing and supporting an SDK on the grounds of today's compartmentalization of modding communities into tightly-knit groups attached to specific games and companies. In a way, the highly replayable, highly supported, highly modular and highly famous games of the last decade/years have decimated the interest in customization, both developer and customer wise.
Anyone who thinks Doom would still be "loads" of fun without source ports or the massive amount of quality wads is a lunatic. It wouldn't be even half as fun as it currently is, it wouldn't even be a quarter of fun.
You know, I still love playing through Doom and Doom 2, the user made .wads are an added bonus. I would agree part of Doom's longevity is due to it's modability,but the original games are still extremely fun. I think it's mainly due to the fact that it's not scripted, so every time you go through a level it will be similar, but it will never be exactly the same. The rose tinted glasses help I'm sure, but they're still amazing games. The last game I played that really made me say "wow" was Half-Life, and that was 1999, but even Half-Life gets old because so many of the wow moments were scripted.
This brings me to my next point, Bethesda games aren't really scripted aside from the main story, they maintain a huge amount of user decisions, you can pretty much do whatever the hell you want. Coupled with the fact that they release the source code for their games, listen to user feedback, and update their games accordingly, albeit with some issues, they seem to be very fan based and focused on their work. If there was a single company that had to take over id due to financial issues, I'm glad it's Bethesda/Zenimax. At least they care about making games and seem to regard money as a bonus, as opposed to Activision or EA.
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