Fredrik

Posts: 11657
Registered: 05-00 |
kristus said:
Says the man who made a map series entirely out of the gray** textures. :p
Yeah, but I didn't make any claims of colors being "prominent" there ;-)
I also think there are some differences. Pure gray is fine for tech base, even in Doom 3, as it gives a clean, sterile look, which is both aesthetically and atmospherically appropriate for the setting. Colored lamps, computer screens and other tech fixtures, skies, etc, can provide sufficient color and variation on top of that. (In Doom, the sprites also add a lot of color. It's harder in Doom 3 where most monsters and decorations are some shade of gray!)
But you certainly don't want hell to look sterile, at least not if you're aiming to bring back more of the feel of the original Doom. It should look organic, toxic, rotting, etc. Judicious use of *strong* color is good to achieve this, and my impression is that you could be much more daring with it. This is based only on the screenshots, mind you -- maybe the experience playing it is something different, I have no idea. The latest batch of screens didn't do it for me personally, though, and that's all I'm saying.
(For the record, I think some of the earlier screenshots looked great, so keep up the work. Chances are I'll get a copy of Doom 3 just to play this, when I get a fast enough computer.)
And actually, you could argue that there are more varied colors there than in most Doom community made hell maps done today. Which are usually made out of 3 colors, Black, Brown and Red. But I digress.
4 colors -- green marble is still going strong!
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