Traysandor
Green Marine
Posts: 33
Registered: 05-08 |
I managed to play through the final three levels in Skulltag's multiplayer simulator mode last night (Basically so that I would respawn every time I died and not have to replay the level).
I found Map28, while it was pretty good, was essentially a BFG fest, with enough energy cells to keep the gun firing the green balls of doom for a long time (and infinitely if you turn on respawning ammo). Many many BFG blasts later, I cleaned the level out and found the exit.
Map29 seemed kind of out of place, considering it's the last level before the boss in an epic megawad of epic difficulty. You have to turn on respawning rad suits though, otherwise the level is basically unplayable, since there isn't nearly enough suits to go around, especially given the monster population. Personally, if I was doing a Map29 for a wad like this, I think something along the lines of Hell Revealed 2's Map29 would have suited this megawad a lot better.
Map 30 was an epic battle, though it suffers from "throw mass ammounts of ammo and health at the start then let the player destroy masses of monsters" syndrome. Also, you need to trek through some space portals which send you through some scenes of Scythe 2 past, then summons more reinforcements when you return to the main area. Rinse and repeat this a few more times and you'll eventually make it to the end, where undoubtedly walk through the last space teleporter packed with 200/200 health, full ammo, and a BFG ready to fire at whatever is on the other side...
And there lies a Romero head right in front of you. One BFG blast later and you're done. I kind of expected some sort of epic boss spawner battle (reminiscent of other wads done in HR-style, and what you see at the end of most megawads done in Doom2 style), but I guess it was just not to be.
Last edited by Traysandor on 07-15-09 at 15:14
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