Woolie Wool
Member

Posts: 447
Registered: 08-02 |
Shadow Hog said:
The game only saves when you clear an entire zone, yeah. We're getting a fair amount of flak for that, but I don't really see the problem; lives kind of become meaningless if you can save wherever you want, and while simply saving every stage would be a step in the right direction, then lives would be meaningless on the final boss's stage (lose all your lives? Just reload the save, you'll have 'em all back!)
2.0.1 fixes this glitch where the game saves every time the first act of a zone is reloaded, causing your lives to slowly whittle away without you realizing it until you lose your last life on your last continue, load up and - whoops, no lives! The game not saving at all, however, sounds like a glitch. See if the problem persists, and if it does, please, report it! SRB2 is still a work in progress (believe it or not), and admittedly we've got a lot of bugs still left to catch; any assistance in doing that would be appreciated.
Glad you're enjoying it. Hope my intro post wasn't too spammy... <_<'
Lives are a pointless arcadeism originally designed to keep suckers players inserting more and more coins into an arcade machine. Unlimited restarts are the way to go for a PC or console game.
That said, I did enjoy the last version or Sonic Robo Blast 2 and I think it's better than anything Sonic Team has made in six years. I'm sure this version will prove to be any better once I get around to playing it.
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