kristus
Megablast!

Posts: 9569
Registered: 07-00 |
destx said:
Every time a discussion about a new id game comes up some insipid cunt rolls out this dumbass comment. Often people say every single game id has made was just a tech demo. Quake 3 was a multiplayer masterpiece and Doom 3's downfalls had nothing to do with showing off the engine.
Yes. Thank you.
Enjay said:
Q3... Well, I'm not much of a multiplayer fan these days but I thought Q3 was pretty sucky compared to UT and even compared to the multiplayer capacity of previous id games. Game wise, it was pretty basic with minimal content (ie easy to produce) and much of the press was about "the engine can draw curves or it can do X, Y or Z". ie, the technical capabilities of the engine which was then licensed by other people who actually made games with it.
The press is always mostly interested in the visuals. But that doesn't make the players stay around for 10 years. If it really was just a tech demo a you so claim, then why would they still bother with it in 2009? I think you should check out some demos of people playing the game for real before you pass such nonsense judgement.
Enjay said:
D3, again I disagree. I think a great many of the decisions in the game design and gameplay department were done to show off engine capabilities. Other elements which did not show off engine capabilites but which, if done better, would have made the game more interesting, were not given the attention they deserve. Also, not quite on the same line, many of D3's limitations were as a direct result of what the engine couldn't do.
Yeah, because it's not possible they made the engine and the game together during several years to make this game they had in mind? Ignoring to make things in the engine that they didn't think they need. Doom3 wasn't perfect. But saying the game engine just couldn't do it is pretty stupid since the games after it showed that it obviously could. It's hardly a matter of that when you make a game like Doom3. They set out a goal of what they wanted to do and they made it. And from what it's been said, they had to throw out a lot of stuff just to get it done some time. So I suppose that narrowed the result down even more. Finally, you don't work for 5 years on a tech demo. Especially, when you don't even really push the engine to buyers. Only one other company licensed the engine to use and that was 3d Realms for Prey.
You could say that it was just a failure of the engine's popularity. But Doom3 was still a very popular game. And the engine was sold a early as 2001, long before people had got their panties in a twist about Doom3 not being the exact same game as Doom1.
Also, engine licensing isn't id's bread and butter. They don't make nearly as much on that as selling the actual games.
IIRC Doom3 sold over 3.5 Million copies. That's a lot of licenses you got to sell before you meet that quota.
Enjay said:
However, tech demos or not (and frankly I don't really care what the reason is becaue it won't be me who is addressing the issues, if anyone is) id's recent games simply haven't been particularly good.
That's a matter of personal opinion. But it's just stupid to go and throw shit around that they just make tech demos. If you don't like their new games. Fine, I can definitely see where people can find issues with their newer games. (But I can see the same where people do it with their old ones too)
But please get over this nonsense about the tech demos. It really isn't realistic. Just stupid.
BTW (facetious ranting follows): If Id is just making tech demos. They must really love making them. Because for IdTech4, they made 4 now. And one of them even got an expansion pack tech demo. SO I suppose that makes 5. It's a shame they only sold the engine once in 2001. How will they survive? Good thing they got acquired by Zenimax so they can keep making tech demos.
IdTech5 should be better off. They're making two tech demos at the same time. They've really staffed up to do this, over a hundred people working at Id now.. Good thing, they tend to take so much time to get done.
Strangely, they were working on one Tech demo for about a year called Darkness. But then they dropped it because they probably didn't it was techy or demoy enough for their tech demo workshop.
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