DaniJ
Senior Member

Posts: 1691
Registered: 08-03 |
Gameplay niggles:
As mentioned, there are indeed a few gameplay bugs currently in the 1.9.0-beta releases but these really aren't what we are focusing on presently. The purpose of the 1.9.0 beta series is a complete overhaul of the engine architecture and minor gameplay hitches like occasionally passing through walls aren't particularly important right now.
The official stable release is still 1.8.6 and that is the version that people should be using for every day play.
From 1.9.0-beta 7 onwards the focus will begin to shift back to improving the play experience and fixing the little gameplay niggles.
BOOM support:
BOOM support is coming. I can't say more than that because I know it must sound somewhat grating by now.
The reason its taking so long is because we do not want to implement the majority of the BOOM features the way that is traditionally done in compatible ports. Instead, we are opting to integrate them completely into the engine architecture so that they are logical facets of it rather than game-specific extensions. It would have been far easier to copy and paste it all from the BOOM source (gross simplification) with the end result being something like Risen3D but we don't want to do it like that.
Today for example, I have been revising the way in which Doomsday handles the management of skies. The primary reason for this is the architectural changes we have been planning for a long time now but in the process I am implementing features that are required for BOOM support.
MAPINFO support:
Ultimately, I would like to support some of the features offered in other ports but as mentioned earlier in the thread, there are quite a lot of variants to consider. In other words, its a nice to have but not important at this stage in development.
kristus said:
2s MID textures on self referencing floors doesn't show up at all. (This is the only Hardware rendered version I've seen this happen in. GZDoom and Legacy handles it fine, while Vavoom will render them only on the "outer" side... for some reason.)
They have been removed deliberately because we are completely redesigning how they are handled (along with support for 99% of DOOM.exe tricks). They will return in a future beta.
I think that considering it got support for Hexen. It should have that Mapinfo format support for all the games it support, since many wads use Mapinfo instead of Dehacked for level names etc.
Also, it'd be nice to not have to use 3 different systems for level names when there is a standard set by Hexen for that very task.
Doomsday already supports a far simpler method. Simply edit one text string definition and the name of you map is changed everywhere.
Last edited by DaniJ on 10-01-09 at 18:52
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