AlexMax
Forum Regular

Posts: 987
Registered: 01-03 |
fraggle said:
Who knows where Odamex would be now if it would have been able to reuse code from Skulltag or ZDaemon?
Yeah, and look at where Skulltag is now, over 100 concurrent players last night. And who knows where Skulltag would be if all that development time spent on Odamex was instead contributed to Skulltag mainline since after all, the developers are pretty open about letting other developers on board.
What if Skulltag had multiple WAD loading, or accurate Oldschool emulation, or better demo support, or unlagged netcode. It's not like there's a lack of stuff to do, wheres your offer to help?
Come to think of it, where is your help anyway? The Odamex changelog dates back to July and it's only six entries deep, with Russell keeping the dream alive (Thanks). In fact, when was the last time a commit of yours ended up in the Odamex tree anyway?
And you want to fork Skulltag? Puh-lease, you wouldn't do anything with it if you had it. I understand, you're swamped with opl-branch and raven-branch of Chocolate Doom, which an amazing port in its own right. But honestly, you and the rest of the community are just grandstanding over a perfectly legal and legitimate use of the GZDoom source.
EDIT: It's also worth mentioning that it's not like they're not sending things back upstream, which I could actually understand as a dick move. Graf Zahl does has access to Skulltag's source, after all, and anything of worth has already been backported.
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