DeumReaper
Member

Posts: 533
Registered: 12-05 |
I'm liking it so far, once I found a control scheme that I preferred it took a little while to get used to; from what I've heard its exactly like Wolf3d's control schemes (movable axis points, tilt to strafe) with some added, like ability to tap center to use. No extras like crosshair, looking, etc.
The graphics and framerate (which is very high, btw ~60) feels like glboom (sorry I can't remember what engine JC specified he was using), and is easy to view on the portable screen.
I haven't tried the multiplayer yet. Along with the level select screen, if you resume play after beating each level, you can keep the weps until the end of the episode like vanilla. Also for achievements the level selects has icons showing which achieves you have gotten: Highlighted if level beaten, %100 secrets, beaten par time, and/or %100 kills. They are corresponding to each of the 4 difficulties noted by the 4 monster icons, so probably nightmare is not in.
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