Kinsie Posted October 31, 2009 Doom Classic for iPhone and iPod Touch is now available on the App Store. This port contains the entirety of Ultimate Doom, along with support for wireless four-player multiplayer. 0 Share this post Link to post
MP2E Posted October 31, 2009 Epic!! Buying as soon as I buy another iPod Touch. Is the source code available? 0 Share this post Link to post
sgtcrispy Posted November 1, 2009 Dammit, now I have to buy iPod Touch. Argh... Sweet! 0 Share this post Link to post
Monfriez Posted November 1, 2009 Has anyone else noticed that with Doom Classic the sleep button does not pause the game? The screen goes black but the game remains active and my guy ends up being killed by a monster. 0 Share this post Link to post
TheDarkArchon Posted November 1, 2009 Monfriez said:Has anyone else noticed that with Doom Classic the sleep button does not pause the game? The screen goes black but the game remains active and my guy ends up being killed by a monster. For me, it remains active for around a second and immediately resumes when it wakes up 0 Share this post Link to post
Capn_Nacho Posted November 1, 2009 Long, long, long-time lurker finally registering for the opportunity to be the first to comment on how disgustingly horrible the photoshopping is on the Doom Classic site. It's insultingly shoddy, especially given that the artist behind the original work died last week. 0 Share this post Link to post
PhilibusMo Posted November 1, 2009 Capn_Nacho said:Long, long, long-time lurker finally registering for the opportunity to be the first to comment on how disgustingly horrible the photoshopping is on the Doom Classic site. It's insultingly shoddy, especially given that the artist behind the original work died last week. It's not that bad, there are a couple of rough edges to it but the overall idea is pretty cool. 0 Share this post Link to post
Jonathan Posted November 1, 2009 Capn_Nacho said:Long, long, long-time lurker finally registering for the opportunity to be the first to comment on how disgustingly horrible the photoshopping is on the Doom Classic site. It's insultingly shoddy, especially given that the artist behind the original work died last week. Yeah, I particularly like how the demon on the left is grabbing hold of a disembodied hand that just sort of fades to a couple of blobs. "Will this do?"-work of the worst sort. 0 Share this post Link to post
Scuba Steve Posted November 1, 2009 Yeah, honestly, the first thing I saw was the atrocious photoshopping. 0 Share this post Link to post
Creaphis Posted November 1, 2009 I actually don't own anything that starts with "i" so I'll never get this but I'm curious: does it look good? Does it control well? Scuba Steve said:atrocious photoshopping. Bizarre. 0 Share this post Link to post
Monfriez Posted November 1, 2009 I wish they had brought someone in to design the menu. It's just disappointing. From what I've seen in with the Wolfenstein 3D updates the menu design is not going to get any better. A lot of people are complaining about the "floating" controls. There is an option to turn that off (Center sticks: OFF), but the poor design make it hard to figure that out. 0 Share this post Link to post
kristus Posted November 1, 2009 I've seem similar "quality" photoshopping in some magazine I got. It's insulting. There's plenty of people out there struggling to get work and then some guy sit there and suck at their job. 0 Share this post Link to post
DeumReaper Posted November 2, 2009 I'm liking it so far, once I found a control scheme that I preferred it took a little while to get used to; from what I've heard its exactly like Wolf3d's control schemes (movable axis points, tilt to strafe) with some added, like ability to tap center to use. No extras like crosshair, looking, etc. The graphics and framerate (which is very high, btw ~60) feels like glboom (sorry I can't remember what engine JC specified he was using), and is easy to view on the portable screen. I haven't tried the multiplayer yet. Along with the level select screen, if you resume play after beating each level, you can keep the weps until the end of the episode like vanilla. Also for achievements the level selects has icons showing which achieves you have gotten: Highlighted if level beaten, %100 secrets, beaten par time, and/or %100 kills. They are corresponding to each of the 4 difficulties noted by the 4 monster icons, so probably nightmare is not in. 0 Share this post Link to post
david_a Posted November 2, 2009 Man you guys weren't kidding about that photoshop. Absolutely terrible. Could Carmack seriously not ask one of the id artists to spend 5 minutes making something better? 0 Share this post Link to post
DuckReconMajor Posted November 2, 2009 Well, at least the arm thing is fixed.david_a said:Could Carmack seriously not ask one of the id artists to spend 5 minutes making something better? maybe he did it himself O.O 0 Share this post Link to post
david_a Posted November 2, 2009 Wow, they updated it. I wonder if the old garbage was just a proof-of-concept that somehow made it onto the real site? 0 Share this post Link to post
DuckReconMajor Posted November 2, 2009 Actually, I think they've updated again since my last post. It looks pretty good now. 0 Share this post Link to post
TheDarkArchon Posted November 2, 2009 Monfriez said:I wish they had brought someone in to design the menu. It's just disappointing. From what I've seen in with the Wolfenstein 3D updates the menu design is not going to get any better. I found the menus to be just fine from here. 0 Share this post Link to post
Dragonsbrethren Posted November 2, 2009 Since a few people have it now, how was this issue handled in the end? 0 Share this post Link to post
myk Posted November 3, 2009 DuckReconMajor said: Actually, I think they've updated again since my last post. It looks pretty good now. Yeah, heh, no wonder the thread comments didn't make sense to me. 0 Share this post Link to post
TheDarkArchon Posted November 3, 2009 Dragonsbrethren said:Since a few people have it now, how was this issue handled in the end? On death, there's a load game option, restart option and an add gear option. Load game is self explanatory, restart restarts the level with the standard pistol + 50 bullets, add gear restarts with a pistol and shotgun with 50 bullets and 20 shells. 0 Share this post Link to post
Abyssalstudios1 Posted November 3, 2009 Touch pun... "I can finally touch imps in funny places and have them react." (When convincing a friend to get it) "Come on, you know you've always wanted to tap a zombie." 0 Share this post Link to post
40oz Posted November 3, 2009 DuckReconMajor said:Actually, I think they've updated again since my last post. It looks pretty good now. Dear lord. I've only seen the updated version. I was reading all the posts starting from the oldest and kept switching back to the site to see what you guys were talking about. I was hesitant to post saying "I have no idea what you guys are talking about, the image looks fantastic!" assuming there's something blatantly obvious thats wrong with the picture and everyone is seeing except me. Wish I could have seen the old one. 0 Share this post Link to post
Rohit_N Posted November 3, 2009 40oz said:Dear lord. I've only seen the updated version. I was reading all the posts starting from the oldest and kept switching back to the site to see what you guys were talking about. I was hesitant to post saying "I have no idea what you guys are talking about, the image looks fantastic!" assuming there's something blatantly obvious thats wrong with the picture and everyone is seeing except me. Wish I could have seen the old one. That's...exactly how I felt. 0 Share this post Link to post
Kinsie Posted November 4, 2009 Carmack's notes The source comes out today/tomorrow. 0 Share this post Link to post
Capn_Nacho Posted November 5, 2009 I'm glad they fixed the site, it was devastating. 0 Share this post Link to post
Gremlin Posted November 8, 2009 Hello all, I believe this app is well worth the money. The controls take some getting used to, but once your thumbs are up to speed it's death to demons time! 0 Share this post Link to post
Gez Posted November 8, 2009 Trasher][ said: The source comes out today/tomorrow. It's available, with build instructions. 0 Share this post Link to post