Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 3953
Registered: 10-05 |
udderdude said:
Anyway, I tried playing DoP2, and got as far as the "Boss" part of level 2, which annoyed me so badly I gave up and warped to the next level.
Yeah, that fight is definitely excessive. First of all I didn't realize I was supposed to damage the archvile, so after fighting the fifth wave three times I thought the fight was bugged. Then I realized that the archvile is the real target, but I still thought it was operating on classical boss logic - hit it in its "weak point" three times and you win. After hitting it with at least one rocket per wave for six waves or so I knew that wasn't right either. Finally I realized I had to pump as much damage into it as possible while its shield is down, and it still took 6 waves and every bit of my ammo and health to win. I'd suggest lowering its health a tad, and, even though this fight is clearly intended as "training" for the final fight, I think it would be better if a brief encounter with the forcefield mechanic were placed even earlier in the game to train the player for this one.
The end puzzle of MAP04 also seemed a little screwy. I shot the first (leftmost) switch, was told "2 more," shot some other switch, was told "wrong sequence," shot the first switch again, was told "1 more," shot some other switch, was told "wrong sequence" again, and finally shot the first switch a third time, and this caused the lift to rise. Did I break something?
I downloaded the version that's still on /idgames. I suppose you could have already tweaked these parts without my knowing.
For the record, I nitpick because I love. I'm very pleased overall. I especially like the auto-save powerups. I usually prefer that games have a checkpoint system, so I don't have to take responsibility for my own saving, and these items are even better than checkpoints for the element of strategy they introduce: when is it best to take them? Very clever.
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