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Tormentor667
Senior Member


Posts: 1872
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After countless requests of giving people a better opportunity to post their resources to the Realm667 sites instead of using one single (or actually two) thread over at ZDoom.org, which makes it hard to track stuff, you can finally submit creations in the new Realm667 forums at http://www.realm667.com/board. The HPack development forums also moved there, leaving the untrustable and advertisment-spammed free forums behind.

Old Post 12-13-09 20:26 #
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BlazingPhoenix
I was KingofFlames


Posts: 410
Registered: 10-05


At least ZDoom.org won't be cluttered with those from now on. :)

Old Post 12-14-09 02:58 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2116
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Needs more trims.

Old Post 12-14-09 03:03 #
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esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5153
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AgentSpork said:
Needs more trims.

Could you try trimming your post quantity a bit

Old Post 12-14-09 03:11 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 3646
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Needs a music/sfx board. You can only raid vgmusic.com for so long.

Old Post 12-14-09 05:18 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2574
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Y'know, there's a certain point at which I assume Realm667 will simply become a "Make Your Own WAD Mix And Match Depot!" type of site. I'm sure that's what it'll become if any more resource sections get put up....

Old Post 12-14-09 06:27 #
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Captain Ventris
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WildWeasel said:
Y'know, there's a certain point at which I assume Realm667 will simply become a "Make Your Own WAD Mix And Match Depot!" type of site. I'm sure that's what it'll become if any more resource sections get put up....

Only if it comes with Lost UAC Machines.

Old Post 12-14-09 07:08 #
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Ed
Senior Member


Posts: 1007
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Bucket said:
Needs a music/sfx board. You can only raid vgmusic.com for so long.


Agreed. Every media outlet is covered besides music/sound fx. Round things off quite nicely.

Old Post 12-14-09 07:45 #
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kristus
Megablast!


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Ed said:
Agreed. Every media outlet is covered besides music/sound fx. Round things off quite nicely.

And maps.

Old Post 12-14-09 16:40 #
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scalliano
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kristus said:

And maps.



Hardly the point, though, is it?

Old Post 12-14-09 20:59 #
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Tormentor667
Senior Member


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WildWeasel said:
Y'know, there's a certain point at which I assume Realm667 will simply become a "Make Your Own WAD Mix And Match Depot!" type of site. I'm sure that's what it'll become if any more resource sections get put up....

This depends on the mapper I guess. Taking resources from a page and using them wisely so they perfectly match and make up for good additions to your map isn't that bad. It only is bad if it ends up like Earthbound Doom :P

Old Post 12-14-09 21:16 #
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kristus
Megablast!


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scalliano said:
Hardly the point, though, is it?

Why? If you're gonna rip everything else, why not the maps too? You could make a TC a day.

Old Post 12-14-09 21:20 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 4850
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contender for a cacoward anyone?

Old Post 12-15-09 03:15 #
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jute
My avatar grips his belt rather tightly.


Posts: 1261
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Personally I'd love if someone somehow linked Oblige with the Beastiary to radically expand the monster, weapon, and texture sets Oblige uses in its generated maps.

Old Post 12-15-09 05:03 #
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Trasher][
The game is not well!


Posts: 1302
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I mostly use the Realm667 stuff as a code reference, so I have easy examples of certain tricks.

Bucket said:
Needs a music/sfx board. You can only raid vgmusic.com for so long.
World of Game Mods is like VGMusic but for ripped tracker music. Also, ZDoom actually supports a number of "ripped game music" formats like SPC and VGM.

Old Post 12-15-09 06:26 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 4850
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jute said:
Personally I'd love if someone somehow linked Oblige with the Beastiary to radically expand the monster, weapon, and texture sets Oblige uses in its generated maps.


Mr. Chris did with monsters. Except not with textures. At least not yet.

I haven't been keeping in touch with andrewj lately, but last I heard there was talk about oblige having "resource folders" and you can put texture resource wads (as well as other resources, monsters, music, etc.) in it, and as long as you define which textures for which themes in the .lua's, you'll be able to generate maps that use those textures.

Old Post 12-15-09 15:20 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 3953
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I think it's worth noting that what Torm does is, in itself, a valuable service. It's just a shame that bad mappers gravitate towards his hosted resources and sully them.

Old Post 12-15-09 20:57 #
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Hellbent
Forum Spammer


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what a pretty pretty website.

Old Post 12-15-09 21:39 #
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sector666
Mini-Member


Posts: 70
Registered: 03-08



Creaphis said:
I think it's worth noting that what Torm does is, in itself, a valuable service.
Fully agreed.


I'm having a strange problem there. Every time I try to view a thread I get this:


Error Message:
General Error
SQL ERROR [ mysqli ]

Not unique table/alias: 'tg' [1066]

An sql error occurred while fetching this page. Please contact an administrator if this problem persists.

Is anyone else having that problem?

Old Post 12-20-09 02:42 #
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Tormentor667
Senior Member


Posts: 1872
Registered: 10-00


That happens only for unregistered users. I am not sure yet what's wrong but I am already trying to track the problem.

Old Post 12-20-09 20:58 #
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