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exp(x)


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Version 1.3.0 of Chocolate Doom is now available. In addition to many bug fixes and new features such as Windows Mobile/CE support, there is now an OS X binary. You can download the new version here. Also, don't forget to file a bug report if you find any problems.

Old Post 02-12-10 17:28 #
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exp(x)


Posts: 2226
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Crap, can someone move this to news? I could have sworn I tried to start the thread there. I guess Ralphis isn't the only one who makes that mistake.

Old Post 02-12-10 17:29 #
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Ralphis
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BAM

Old Post 02-12-10 20:36 #
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Csonicgo
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can we get a self-extracting cab for CE?

Old Post 02-13-10 17:18 #
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fraggle
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Csonicgo said:
can we get a self-extracting cab for CE?
Built and uploaded.

Old Post 02-13-10 22:04 #
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Csonicgo
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fraggle said:
Built and uploaded.


Well shit, apparently my WinCE phone uses ARM. I cant run it. :(

Old Post 02-14-10 21:18 #
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fraggle
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So does mine, so I have no idea what your problem is.

Old Post 02-14-10 21:40 #
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Csonicgo
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it says its not a valid win32 application.

Old Post 02-15-10 02:39 #
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fraggle
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You're going to have to give me more detail than that. You need to tell me the exact sequence of events that you're going through and exactly what happens at each stage. It would also help if you gave me exact details of the device you're running it on (model number, OS version, etc)

Old Post 02-15-10 13:32 #
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_bruce_
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Awesome

Old Post 02-15-10 21:05 #
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Csonicgo
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fraggle said:
You're going to have to give me more detail than that. You need to tell me the exact sequence of events that you're going through and exactly what happens at each stage. It would also help if you gave me exact details of the device you're running it on (model number, OS version, etc)


windows mobile 6.1, HTC Kaiser II (TYTN). I simply install using the cab to my storage card. I then open chocolate-setup from my programs folder in ./games/ and I am told this:

'chocolate-setup' is not a valid Pocket PC application.

Old Post 02-16-10 01:29 #
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fraggle
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Heh, I suspect that the big red text on the MingW32CE website might have something to do with why it isn't working (consider the fact that I installed mingw32ce almost a year ago now)

I'll see if I can install the new version and recompile.

Old Post 02-16-10 10:09 #
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Csonicgo
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Cool, thanks. If this works, this will be the first completely-working doom port for windows Mobile.

Old Post 02-17-10 04:10 #
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fraggle
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Well, maybe. It doesn't completely work yet :-)

(no way to change weapons or type savegame names)

Old Post 02-17-10 09:41 #
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WOG
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Hello. Just stopped by to discuss a few issues involving this beautiful source port.

1. Combining "snd_samplerate 11025" and OPL for music playback (regular emulated, not passthrough, which I couldn't get to work even though my CMI8738 supports it and ioperm.sys is being properly initialized, but I'll leave that for another post) causes Chocolate Doom to "freeze" upon startup with a CPU usage of 100%

2. If the CAPS key is mapped to "speed on", you have to press it twice in order to make it work. Furthermore, it will be automatically disabled after beating a level/restarting the one you're currently playing.

3. Contrary to what http://www.chocolate-doom.org/wiki/.../The_Sky_May_Be states, you can NOT make "The Sky May Be" work correctly by just typing "-merge _smb417.wad -deh blessed.deh"

With the aforementioned method, at least some of it's custom death sequences will not be available. E.g. the demon splitting in half.

In order to get this working, the game must be installed and SKYMAYBE.WAD has to be loaded with "-file". The situation for BLESSED.DEH remains the same, though.

4. The music from Doom2's map12 is completely screwed up in OPL mode.


System: Windows XP Pro SP3 + chocolate-doom-win32-r1935.zip

Thanks a lot.

Old Post 05-24-10 09:57 #
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GhostlyDeath
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I take it fraggle beat me to the punch!

Old Post 05-24-10 18:34 #
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