WOG
Banned
Posts: 14
Registered: 05-10 |
Hello. Just stopped by to discuss a few issues involving this beautiful source port.
1. Combining "snd_samplerate 11025" and OPL for music playback (regular emulated, not passthrough, which I couldn't get to work even though my CMI8738 supports it and ioperm.sys is being properly initialized, but I'll leave that for another post) causes Chocolate Doom to "freeze" upon startup with a CPU usage of 100%
2. If the CAPS key is mapped to "speed on", you have to press it twice in order to make it work. Furthermore, it will be automatically disabled after beating a level/restarting the one you're currently playing.
3. Contrary to what http://www.chocolate-doom.org/wiki/.../The_Sky_May_Be states, you can NOT make "The Sky May Be" work correctly by just typing "-merge _smb417.wad -deh blessed.deh"
With the aforementioned method, at least some of it's custom death sequences will not be available. E.g. the demon splitting in half.
In order to get this working, the game must be installed and SKYMAYBE.WAD has to be loaded with "-file". The situation for BLESSED.DEH remains the same, though.
4. The music from Doom2's map12 is completely screwed up in OPL mode.
System: Windows XP Pro SP3 + chocolate-doom-win32-r1935.zip
Thanks a lot.
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