Trasher][
The game is not well!
Posts: 1302
Registered: 08-02 |
sgtcrispy said:
I hope a transcript pops of the Thomas van der Velden article.
Nice to see that a mod for a 15 year old game can get some time in the spotlight nowadays. :)
Sometimes it's more the technology people are interested in rather than the game; such is the case with Thomas van der Velden, who recently released Harmony, an entirely new game using the zDoom engine (which is itself a source port of Doom) which took seven years to make. For him it was about pushing the engine further than people thought possible.
"Harmony started out as a mod, eventually growing to be a stand-alone game. You could say I just wanted to see how far I could go with an old engine. Along the way I kept getting new ideas on how to use glitches and tricks to create new features. In addition to the new maps I decided to make new textures, enemies and weapons. It was creatively challenging in many ways, but it was all well worth it. It's a unique and cool feeling to be able to walk around in world you created yourself!"
The sprite-based engine also allowed him to do a whole bunch of things that wouldn't work on more modern, polygon-fuelled engines.
"For me, Harmony was more an art project than a computer game. Being able to use hand-painted clay sculptures for enemies and drawings/paintings for textures felt more like making art than a playable product. Many modern games use polygon models, but if you think outside of the box there are more methods that can make a project stand out. Powerful engines and financial support do not guarantee a fresh and interesting game. Only creativity and persistence can do that."
Other mods looked at and interviewed in the article are the Vampire Bloodlines Unofficial Patch, Oblivion Lost for STALKER, Ultima 5 for Dungeon Siege and Marathon Resurrection for Unreal Tournament.
|