StupidBunny
Forum Regular

Posts: 831
Registered: 09-07 |
I think I'll throw my two cents into the meat grinder here...
File size, as has been established, means shit. My first map was massive and reached 2,570 KB, for instance, and I'm not afraid to admit that it's a boring haphazard mess. Scythe--all 32 maps--are together 5,920 kb, which averages to 185 KB per map (and bear in mind Scythe also includes new textures, flats, music, etc, meaning that the average is still less.) And yet the levels in Scythe are neat, attractive, challenging and fun to play through again and again.
What it basically amounts to is that, if you don't have the vision and skill to make a map fun and interesting to play, no amount of detailing, space, monsters, or what have you will ever make your map good. It will just mean the map takes up more memory, and nothing else.
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