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DaniJ
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Posts: 1740
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_bruce_ said:
Doesn't work. Just bombs when I push launch game - in sense of nothing happens. Doom/DoomII - wad directory set. No fancy resolution(640x480x32).

I'll need to know a bit more about the problem in order to help: System specs? OS? Does it work in windowed mode?

Enjay said:

Can I ask where they are? They can't be in the Doomsday folder because I nuked that.

Depends on your OS and system configuration. The default location under Windows 7/Vista is c:\users\<myusername>\My Documents\Doomsday Frontend

No, but I am forced to download it. :P Actually, I don't mind a launcher in principle.

I'll concede that. We do assume that you will want to use it, as the majority of our users do. You could argue that there should be another install version though.

Kickstart was easier to use IMO.

You can make Snowberry look and act pretty much the same as Kickstart if that is what you prefer. Select the "Shared Settings" profile, select "Settings", click the "User Interface" tab. Here you will find options which will allow you to reconfigure it.

Why is it called Snowberry anyway?

Snowberry was the code/development name for it and for some reason it stuck (even though it has since been "rebranded" as Doomsday Engine Frontend).

As to why I don't honestly remember. At the time Doomsday 2.0 was codenamed Hawthorn, another berry.

Then, ironically, that was the only bit that the uninstall cleared up properly because the new install suggested the default location rather than where my previous install had been.

Hmm, I'll look into that.

Old Post 04-09-10 16:53 #
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_bruce_
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Vermil said:


The engine freezes with the wheel on the screen about a quarter full?



No. I click PLAY when in the Frontend and after that it quits and nothing happens.

?

Old Post 04-09-10 17:08 #
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DaniJ
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Right click the Play button and select "Preview Command line". Highlight the text in the new dialog that appears and then copy and paste it here (no context sensitive menu for this so you'll need to use the ctrl+c shortcut).

Old Post 04-09-10 17:11 #
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david_a


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DaniJ said:
The default location under Windows 7/Vista is c:\users\<myusername>\My Documents\Doomsday Frontend

Settings files are NOT supposed to be dumped in Documents, they're supposed to go in <user>\AppData\Local. For some reason even Microsoft violates this with Visual Studio.

Old Post 04-09-10 17:13 #
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DaniJ
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Yeah I know, it is something I intended to fix before we decided we would drop Snowberry.

FYI: Snowberry was developed by non-Windows developers and thats why there is a few little quirks like this.

Old Post 04-09-10 17:16 #
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_bruce_
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DaniJ said:
Right click the Play button and select "Preview Command line". Highlight the text in the new dialog that appears and then copy and paste it here (no context sensitive menu for this so you'll need to use the ctrl+c shortcut).


As soon as I click "Preview Command Line" everything's gone - just like before.

Old Post 04-09-10 17:24 #
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DaniJ
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Ok. Clearly something has not installed correctly for you _bruce_, please detail your system configuration.

Old Post 04-09-10 17:31 #
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Enjay
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DaniJ said:
Depends on your OS and system configuration. The default location under Windows 7/Vista is c:\users\<myusername>\My Documents\Doomsday Frontend

Found it, thanks.

However...


david_a said:
Settings files are NOT supposed to be dumped in Documents, they're supposed to go in <user>\AppData\Local. For some reason even Microsoft violates this with Visual Studio.


DaniJ said:
Yeah I know, it is something I intended to fix before we decided we would drop Snowberry.

And this actually serves to illustrate some points already made in this thread: that supposedly "modern" and well behaved programs can be unpredictable, do the wrong thing and leave stuff in inappropriate places. I realise that MS keeps changing the rules and often doesn't even obey the rules themselves but that doesn't change the fact that stuff ends up dotted all over my HD in inconsistent locations.


DaniJ said:
FYI: Snowberry was developed by non-Windows developers and thats why there is a few little quirks like this.

Aha! That actually makes a LOT of sense. It explains some of the "lack of approachability" that I feel with Snowberry. Somewhere, in the background, there is a slight level of just "doing things a bit differently" that is often subtle, but definitely detectable with some programs. eg, I often find it with Apple programs where the target OS was not originally Windows and so it was written with a slightly different mindset.

Old Post 04-09-10 17:32 #
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_bruce_
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DaniJ said:
Ok. Clearly something has not installed correctly for you _bruce_, please detail your system configuration.


A64, 1 Gig ram, GF7600 256MB
WinXP32 SP2(nothing updated), NForce 9x.xx driver

Old Post 04-09-10 17:36 #
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DaniJ
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I'm going to hazard a guess that is due to a missing gdiplus.dll, which should be part of your Windows installation.

Look in your Doomsday\Snowberry directory if there is a file there called snowberry.exe.log open it in a text editor and copy&paste its contents here.

Old Post 04-09-10 17:53 #
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_bruce_
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DaniJ said:
I'm going to hazard a guess that is due to a missing gdiplus.dll, which should be part of your Windows installation.

Look in your Doomsday\Snowberry directory if there is a file there called snowberry.exe.log open it in a text editor and copy&paste its contents here.



Here we go...

Traceback (most recent call last):
File "sb\widget\base.pyc", line 218, in onPopupCommand
File "events.pyc", line 407, in send
File "logger.pyc", line 79, in show
File "sb\util\dialog.pyc", line 112, in createButtonDialog
File "sb\util\dialog.pyc", line 97, in createDialog
File "sb\util\dialog.pyc", line 199, in __init__
File "wx\_windows.pyc", line 651, in __init__
TypeError: in method 'new_Dialog', expected argument 1 of type 'wxWindow *'
Traceback (most recent call last):
File "sb\widget\base.pyc", line 218, in onPopupCommand
File "events.pyc", line 407, in send
File "logger.pyc", line 79, in show
File "sb\util\dialog.pyc", line 112, in createButtonDialog
File "sb\util\dialog.pyc", line 97, in createDialog
File "sb\util\dialog.pyc", line 199, in __init__
File "wx\_windows.pyc", line 651, in __init__
TypeError: in method 'new_Dialog', expected argument 1 of type 'wxWindow *'
Traceback (most recent call last):
File "sb\widget\base.pyc", line 218, in onPopupCommand
File "events.pyc", line 407, in send
File "logger.pyc", line 79, in show
File "sb\util\dialog.pyc", line 112, in createButtonDialog
File "sb\util\dialog.pyc", line 97, in createDialog
File "sb\util\dialog.pyc", line 199, in __init__
File "wx\_windows.pyc", line 651, in __init__
TypeError: in method 'new_Dialog', expected argument 1 of type 'wxWindow *'
Traceback (most recent call last):
File "sb\widget\base.pyc", line 218, in onPopupCommand
File "events.pyc", line 407, in send
File "logger.pyc", line 79, in show
File "sb\util\dialog.pyc", line 112, in createButtonDialog
File "sb\util\dialog.pyc", line 97, in createDialog
File "sb\util\dialog.pyc", line 199, in __init__
File "wx\_windows.pyc", line 651, in __init__
TypeError: in method 'new_Dialog', expected argument 1 of type 'wxWindow *'
Traceback (most recent call last):
File "sb\widget\base.pyc", line 218, in onPopupCommand
File "events.pyc", line 407, in send
File "logger.pyc", line 79, in show
File "sb\util\dialog.pyc", line 112, in createButtonDialog
File "sb\util\dialog.pyc", line 97, in createDialog
File "sb\util\dialog.pyc", line 199, in __init__
File "wx\_windows.pyc", line 651, in __init__
TypeError: in method 'new_Dialog', expected argument 1 of type 'wxWindow *'
Traceback (most recent call last):
File "sb\widget\base.pyc", line 218, in onPopupCommand
File "events.pyc", line 407, in send
File "logger.pyc", line 79, in show
File "sb\util\dialog.pyc", line 112, in createButtonDialog
File "sb\util\dialog.pyc", line 97, in createDialog
File "sb\util\dialog.pyc", line 199, in __init__
File "wx\_windows.pyc", line 651, in __init__
TypeError: in method 'new_Dialog', expected argument 1 of type 'wxWindow *'

Old Post 04-09-10 18:05 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
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david_a said:

Settings files are NOT supposed to be dumped in Documents, they're supposed to go in <user>\AppData\Local. For some reason even Microsoft violates this with Visual Studio.




Indeed.

While we are talking about this directory there's one thing that really makes no sense:

If Snowberry 'installs' an add-on it apparently copies it to a subfolder of this directory! I found copies in there of some WADs I ran some test with a few months back.

Now that's completely counter-intuitive and really makes no sense at all. Any reason why?

Old Post 04-09-10 18:14 #
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Vermil
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Firstly one doesn't have to "install" an addon at all; you can move the wad or mod into the addon folder yourself.

All the "install" button does is copy the wad or mod to the addon folder, which is misleading to someone with a little knowledge, but new users would probably be grateful.

Something not widely known about Snowberry (i.e at all it seems), is that one can designate additional folders besides the default one as "addon folders". This can be done on "my addons folder" tab under the "front end" sub menu of the "settings" tab.

So if you usually download all your mods and wads to say "Games/Doomwads", you can tell Snowberry to use that as an additional addon folder. No need to "install" them then as Snowberry will search all designated addon folders for mods and wads when it starts.

Personally, I'm not a huge fan of whole addon folder thing myself. But I can look past the launcher...

Last edited by Vermil on 04-09-10 at 19:40

Old Post 04-09-10 18:25 #
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david_a


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Graf Zahl said:
Now that's completely counter-intuitive and really makes no sense at all. Any reason why?

DaniJ said earlier:
we decided we would drop Snowberry

I think we can all agree the launcher has some problems :)

Maybe for the betas you guys should just strip it out. Anybody who's interested in running a beta Doom port will probably know how to get by without it.

Old Post 04-09-10 18:44 #
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Graf Zahl
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Vermil said:
Firstly one doesn't have to "install" an addon at all; you can move the wad or mod into the addon folder yourself.

All the "install" button does is copy the wad or mod to the addon folder, which is misleading to someone with a little knowledge, but new users would probably be grateful.




That's bad enough. I assumed it would just register the file's name and path and use the original. Wanna bet that this may confuse the hell out of some poor mapper who is wondering why testing his map doesn't work?

Anyway, good to see that this abomination is being dropped.

Old Post 04-09-10 19:18 #
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DaniJ
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Snowberry isn't intended to be used while making your mods. There are far better ways to work during the modding process. Snowberry is aimed solely at end users who download mods, install them and then play them again and again.

During the mod authoring process there is no reason to use Snowberry. Much like how you don't use iTunes when composing a music track.

On the whole I think that for its intended use, Snowberry serves its purpose adequately. Though I do accept that in most other usage models it falls somewhat flat and this is why we are rethinking the whole pipeline.

@_bruce_
Thanks for that log output. We're looking into it and will get back to you.

Last edited by DaniJ on 04-09-10 at 20:29

Old Post 04-09-10 19:41 #
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Enjay
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Is there a known issue with OpenAL support? When I use it, the UI (menu) sounds come from the right side if I call the menu from the titlepic. However, if I call up the menu during a game the sounds seem to come from whichever side is facing where the player start spot is (though they do not dimish in volume with distance).

Also, most pickups (everything aside from weapons) have the wrong sound. They either use the pistol or the switch sound (ie the same sounds as are used in the menu).

These problems only occur with OpenAL. SDL_Mixer and DirectSound are OK.

Old Post 04-09-10 23:29 #
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DaniJ
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Thats not a known issue with the OpenAL support no. I'll check it out when I get back to my dev system.

Although it hardly needs stating; use another audio plugin for now.

Old Post 04-09-10 23:47 #
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Enjay
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OK, for reference my system is a Vista Home Premium 64 bit and my sound card is a Creative X-Fi Titanium.

Old Post 04-09-10 23:51 #
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DaniJ
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I have confirmed the sound effect selection and positional issues when using the OpenAL plugin. You can track the status of this issue here: http://sourceforge.net/tracker/inde...815&atid=542099

Old Post 04-10-10 17:15 #
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E.J.
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Edit:
Nevermind this newb...

Last edited by E.J. on 04-11-10 at 02:21

Old Post 04-11-10 00:51 #
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_bruce_
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Installed Doomsday 1.9.0.etc. on a buddy's PC and one time it works, the other time it doesn't, thought exactly the same software has been installed at the time of testing.

Core2Duo, 4GB Ram
OS is vanilla WinXP SP3 - works.

Installed the same OS on another PC

P3 866, 1 GB Ram

OS is vanilla WinXP SP3 - doesn't work???

Last edited by _bruce_ on 04-13-10 at 15:40

Old Post 04-11-10 12:55 #
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Coldfusio
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Just installed and tried it out with speed of doom and the first map of scythe2. No probs here, xp sp 3, GeForce4 Ti 4200, pentium 4.

Old Post 04-11-10 20:38 #
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Hirogen2
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DaniJ said:
Why do you think there is installer? We use an installer because it is not something that is easily installed manually, else we would distribute in Zip form.

Besides which, a great many Windows users actually expect an installer and are lost without one. Not to mention that under modern Windows oses its actually pretty difficult for the user to install something in the proper location without one.


Why is it depending on particular paths? ZDoom does it the expected way...

Old Post 05-03-10 19:27 #
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