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DuckReconMajor
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Solarn said:
No, you piss off. Gaming and seriousness do not belong in the same sentence, unless there is a "not" somewhere in there too. It's a GAME. It's something you PLAY. For FUN. You're ruining it for yourself and everyone else around you by making it SRS BSNS. Wait until it comes out, play it, and if you don't enjoy it, stop playing it. It's that simple. Oh, and STOP WANKING ABOUT IT.
i DONT play DOOM for FUN i PLAY because THE demons NEED shooting!

Old Post 05-08-10 06:41 #
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Solarn
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DuckReconMajor said:
i DONT play DOOM for FUN i PLAY because THE demons NEED shooting!

Torgo, is that you?

Old Post 05-08-10 10:24 #
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kristus
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Solarn said:

Obviously. Not that I "consume anything that's thrown at me". I simply don't whine online about those I don't.


I think you whine plenty.

Old Post 05-08-10 10:46 #
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Phml
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Usually whining, complaining and criticizing is the work of the free mind with a free speech that doesn't want to be controlled, and I call that a positive part of human nature.


That's a very simplistic view of the world, especially when dealing with the topic of video game forums on the Internet. Doing constructive criticism on an anonymous webpage where people can't comment or reply to the author in any way is one, potentially positive, thing ; posting 2-liners about games sucking ass on forums (= communities) is more about posing than making a statement, especially as you just know most of these people are still going to go and buy the game (or pirate it, which is the same, any publicity is good publicity in the entertainment industry). As soon as you make it about the people rather than the principles, you're losing any concept of "free mind". It's just gamers stroking their e-peens by establishing themselves as old school.

Tons of interesting games have been released over the past decade and tons of interesting games will be released in the future, if you can accept these games as games and not complain about it not being exactly like that game you already played (and if it was actually an expansion pack for that old game, the exact same person would complain about not wanting to pay for more of the same). Again, this is very much the antithesis of "free mind", people too scared to adapt to anything new and sticking to the old stuff.

Old Post 05-08-10 12:13 #
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kristus
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Phml said:
That's a very simplistic view of the world, especially when dealing with the topic of video game forums on the Internet. Doing constructive criticism on an anonymous webpage where people can't comment or reply to the author in any way is one, potentially positive, thing ; posting 2-liners about games sucking ass on forums (= communities) is more about posing than making a statement,

That's absurd. How is being unable to discuss the topic positive? The 2 lines comments as you so eloquently put it are what makes up a discussion. Putting arguments back and forth between two or more participants not only is the base line for any discussion, it's also the point here people learn about other people's thoughts, ideas and it lets them refine their own.

If you want to belittle people's interest and interaction with each other as something crude and pointless. Then be my guest, lock yourself into your basement and have 1 way communication with a newspaper for all I care. After all, 1 way communication is positive in your world. But before you bother lowering yourself to the pitiful standards of the rest of us again, that is engaging in discussion about things that are important to you. Then at least take the time to think for two seconds before making a fool of yourself again.

And yes, computer games are important to me. They are serious business to me. If you think that makes me pathetic, then have fun with that.

Old Post 05-08-10 12:30 #
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Belial
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I have more of a problem with experiments like Serious Sam HD than the so-called 'trends' in current game design.

The First Encounter HD was awesome, but I've noticed something disturbing that didn't bode well for The Second Encounter HD. The engine they were remaking it in didn't support gravity tricks, but that wasn't much of a problem since it was limited to one secret room, and one other room in the secret map. I was hoping they'd code in that functionality for TSE, since quite a few fights in quite a few maps rely on it.

Watching YT vids of people playing the maps in question convinced me I didn't want to touch TSE HD with a ten foot pole.

Old Post 05-08-10 12:46 #
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kristus
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Is gravity tricks in SS anything like Rocketjumping and Strafejumping in Quake? I mean, are they lucky accidents? (or at least, as in Quake's case what they started out as)

Old Post 05-08-10 14:11 #
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Belial
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No, they're an engine feature that allowed stuff like having separate gravity for every surface.

http://www.youtube.com/watch?v=j3IYM6-jedc

Skip to 3:05.

The HD version is a sad joke.

Old Post 05-08-10 15:34 #
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kristus
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Ok. Any reason given for removing that?

Old Post 05-08-10 15:49 #
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Belial
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http://forums.seriouszone.com/showt...p?60474-Gravity


If i remember correctly, they said that they left out the arbitrary gravity cause of development time - mainly AI. All puppets and projectiles (cannonballs and grenades i guess, as rockets don't care) are hard coded for downward gravity. So you'd have to do a lot of recoding to get arbitrary gravity to work. So yeah, what Val said - just that it's more than the AI that's hardcoded for downward gravity.

Old Post 05-08-10 16:03 #
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Shaviro
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Some guy said:
All puppets and projectiles (cannonballs and grenades i guess, as rockets don't care) are hard coded for downward gravity. So you'd have to do a lot of recoding to get arbitrary gravity to work.


What? Really? That's a pretty pathetic excuse :P
Their code would have to be pretty fucked up for that to be a mountain of work.

Old Post 05-08-10 18:12 #
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SYS
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^I'd say it would be either out of lazyness, deadlines, or the coder was barely competant.

I once spoke with a dude that worked on the AI for one of the Area 51 FPS titles. He said they fired the original AI coders and hired him to fix it. He wasn't happy with the end result, given the limited amount of time he had to fix it. Can't recall if he said he had to rewrite the entire code from scratch or attempt to fix what was already there.

Was a couple years ago at least. He also gave his sentiments about how PC Gaming is dying. I'd say I agree with him, as most new titles are multiplatform stricken with Consolitis.

Old Post 05-08-10 22:43 #
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Csonicgo
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kristus said:

And yes, computer games are important to me. They are serious business to me. If you think that makes me pathetic, then have fun with that.


Welp, I guess there's nothing left to discuss in this thread.

If there's anything worse than Console Fanboys, it's PC Gamers with a supreme, false sense of entitlement.

If you don't like it, Vote with your wallet! It's really that easy, right?

Old Post 05-10-10 21:47 #
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esselfortium
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Csonicgo said:

Welp, I guess there's nothing left to discuss in this thread.

If there's anything worse than Console Fanboys, it's PC Gamers with a supreme, false sense of entitlement.

If you don't like it, Vote with your wallet! It's really that easy, right?


Newsflash to Csonicgo, this thread is about Rage, not about you bitching at Kristus for things literally no one but you cares about

Old Post 05-10-10 22:00 #
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Csonicgo
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esselfortium said:

Newsflash to Csonicgo, this thread is about Rage



And it's got LOTS of it!

The problem is: Id knows that console games are big now. Bigger than PC gaming in some aspects. Not taking advantage of this is financial suicide. The days of Doom and Commander Keen are over, sadly.

Old Post 05-11-10 00:24 #
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Graf Zahl
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Here we have the eternal conundrum:

- someone says 'it's over'
- some people believe it's over
- same people don't try anymore
- now it's really over


Fact is, nobody knows if a game with a Doom-like gameplay might be a success in today's market because nobody tries! The companies throw multi-million dollars at useless story and graphics elements leaving lots of disappointed players in the wake.

I really wonder how a more simplistic game that focuses on gameplay would fare if it was made with more modern technology...

Old Post 05-11-10 07:55 #
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Mr. T
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Graf Zahl said:
Here we have the eternal conundrum:

- someone says 'it's over'
- some people believe it's over
- same people don't try anymore
- now it's really over


Fact is, nobody knows if a game with a Doom-like gameplay might be a success in today's market because nobody tries! The companies throw multi-million dollars at useless story and graphics elements leaving lots of disappointed players in the wake.

I really wonder how a more simplistic game that focuses on gameplay would fare if it was made with more modern technology...



http://static2.videogamer.com/videogamer/images/pub/large/serious_sam.jpg

Old Post 05-11-10 08:23 #
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Patrick
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Graf Zahl said:
Here we have the eternal conundrum:

- someone says 'it's over'
- some people believe it's over
- same people don't try anymore
- now it's really over


Fact is, nobody knows if a game with a Doom-like gameplay might be a success in today's market because nobody tries! The companies throw multi-million dollars at useless story and graphics elements leaving lots of disappointed players in the wake.

I really wonder how a more simplistic game that focuses on gameplay would fare if it was made with more modern technology...



Pretty Well

Old Post 05-11-10 17:08 #
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kristus
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Painkiller wasn't even a very good game. But a starved community of gamers were on it like flies on shit.

Old Post 05-11-10 17:11 #
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MajorRawne
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Hmm, Fallout 3 and Borderlands had a love child. It's called Rage: The Ultimate Rip-Off.

Old Post 05-11-10 18:03 #
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ArmouredBlood
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I'd like to point out that all three games - rage, borderlands, and fallout 3 (not sure exactly when on fallout 3) - were revealed in 2007, in fact rage was revealed 2 months before borderlands according to wiki. Any of the games could've been in rage's position if the developers had been just a year behind instead of id. I'd like to think it's not that id's copying anyone, just that they got the idea a bit after the other two and released stuff a bit earlier than intended, which kind of f'ed them up, but they decided to stick with it and work on both the game AND the engine for however much time it needed. Hopefully that effort produces a great game - and I know I'll be poking around rage's editor when I finally get it.

Old Post 05-11-10 18:25 #
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MajorRawne
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It was the little things that got me, I mean one of the things we constantly saw in Borderlands was the corroded wind farms (it's been a while since I played Fallout so I don't know if that's got them too), and lo and behold id's new game has got them too. I heard Borderlands changed to the cartoony effect to differentiate itself from Fallout. Also, how come id are only just unveiling their game so long after the other two have become mega-selling epics? I think id missed the boat on this one :)

Old Post 05-11-10 18:32 #
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kristus
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MajorRawne said:
how come id are only just unveiling their game so long after the other two have become mega-selling epics? I think id missed the boat on this one :)

Maybe you should have crawled out from under that rock you were hiding a bit sooner.

Old Post 05-11-10 18:43 #
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Use3D
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kristus said:
Painkiller wasn't even a very good game. But a starved community of gamers were on it like flies on shit.


You thought so? Huh, I wouldn't have guessed. I really enjoyed Painkiller. The cards added some fun challenges to the gameplay and the creature variation was well done too. Great music.

Old Post 05-11-10 23:27 #
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kristus
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Shitty weapons and terrible level design. But I didn't get far into it before I got sick of it.

Old Post 05-11-10 23:32 #
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Rohit_N
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Same here. I bought it precisely because people said it was a return to DOOM-like gameplay.

But there's more to DOOM than shooting lots of monsters. Like good level design and enemy variety.

Old Post 05-12-10 16:20 #
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Vermil
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Indeed, I don't get why people say that Serious Sam and Painkiller were like Doom.

But I imagine that alot of reviewers were probably remembering Doom from memory rather than actually playing and comparing the games.

Old Post 05-12-10 16:46 #
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Use3D
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kristus said:
Shitty weapons and terrible level design. But I didn't get far into it before I got sick of it.


I can't really agree with you there, I mean the levels were straightforward but complemented the gameplay, even if it relied a bit on arena-style traps in places. I thought the weapons where imaginative and unique. Freezing shotgun? Stakegun? I'd rather see more Painkillers than Modern Warfares I'll say that right now.

Old Post 05-12-10 17:45 #
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kristus
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I've not played any CoD game so I don't have any opinion on those. It's not my kind of game.

I thought the weapons in Painkiller were gimmicky and in some cases it was hard to tell what they were doing. Also I don't like altfires.

EDIT: But I could probably have learned to like the weapons had the level design made the game a worthy experience. But I think it was among the worst I've seen in any game (since Wolfenstein 3d, and that had an excuse). Serious Sam too, I couldn't even manage to get through the demo of that because all it was was open fields with monsters rushing you.

EDIT2: Actually, Wolfenstein 3d had better level design than those games because it wasn't "Kill all enemies in room, move on, rinse, repeat,rinse, repeat,rinse, repeat,rinse, repeat,rinse, repeat, cry, quit"

Last edited by kristus on 05-12-10 at 18:07

Old Post 05-12-10 17:55 #
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Use3D
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Does the Tome of Power count as an altfire? :)

Old Post 05-12-10 18:41 #
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