kristus
Megablast!

Posts: 9683
Registered: 07-00 |
Solarn said:
LOLWUT. So what, casual gamers aren't supposed to be taken into account now?
As far as I am concerned they should be sent to special camps.
Solarn said:
Besides, the ability to save anywhere an unlimited number of times was pretty casual for its age too.
Yes indeed they were/are. But the big difference here is that saving. Unlike regenerating your health and the game being built around the premise of you not dying when you... die. Is >>>OPTIONAL<<<.
/RANT
I hear the argument for regenerating health to be a lot of the time, that it speeds up game play. I fail to see how this is, since when I played games with regenerating health I find myself a lot of the time being bored behind cover waiting for the health to regenerate, instead of thinking of how I am supposed to survive. There's no reason for me to take action against being shot, since all I have to do is hit crouch and suck my thumb for a bit before I can do the dance of stupid again.
Prey is an exceptional example of a game being anything, but a game. When you "die" in prey. You get taken out of the game area to a spiritual place where you're allowed to stock up on health and "spirit power" and then get put back exactly where you where. Now, there's not really skill levels in Prey (who needs them, you could paralyzed from the neck down and you still wouldn't die). But there's an optional game mode for those who "beat" the "game" called Cherokee, it's supposed to be more difficult. How is this done you ask? By removing ALL health potions in the maps. So, to play that mode, you are "required" to die to get more health. But I digress, sorry for going off topic.
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