jute
My avatar grips his belt rather tightly.

Posts: 1299
Registered: 03-03 |
My card can handle it, I assume, since it can handle Oblivion, Doom 3, etc. at max settings. I used the -opengl modifier. It just doesn't look any different as far as I can tell. I was hoping to see transitions in shadows and light like your shot0002.png, for instance. Would that kind of thing only appear in maps built with this lighting in mind?
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