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rf`
Dr. Nosign


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the fullscreen hud is extremely obstructive for people playing at 1024x768 with hudscale on.

Old Post 08-27-10 06:11 #
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Tormentor667
Senior Member


Posts: 1897
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playerlin said:
But where is RC2? what's the release date of it? :p


None yet but we are working on it currently. Shouldn't take too long from now :)

Old Post 08-27-10 12:01 #
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kristus
Megablast!


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I've tried this for a bit now. And while there are definitely things I enjoy about it, it's really not much to do with the game play. :/

The oldschool gaming HQ is quite nice. Even if there's not much going on there in terms of discussion with NPC's or exploration. But maybe that change as you progress.

The game play got it's moments. Like when you are desperately defending your stronghold from the horde as they inch their way towards that last line of defense. That is, when you're basically standing inside the portal thingy and block monsters with your own body from entering. (If I ever needed a disc of repulsion, that would be the place.)

But the overall gameplay of the mod is extremely trite and mundane. It's taking a long time before you reach any kind of exciting scenarios and anything up until that point is extremely tedious and flat out boring.

This is largely due to the way the levels are constructed I think. Maybe there will be better levels, further into the mod. But I doubt it, and I don't have the interest to play it and see.

---

I had my own idea for an invasion based project like this. It has some of the same fundamentals. Protect your base. But it was different in that the demons had to progress and push you and your friends back through a series of blockades and every time you lost one defense line, you would also lose advantage.

I dunno how it would have played, because I never even made a single map for it. But right now I am throwing it out there as something to consider for anyone that would be interested.

As it is now, this is not a fun mod unfortunately. It's merely point your trigger at the spawning location and wait for things to go bad so it finally can get interesting.

Old Post 08-27-10 12:03 #
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ArmouredBlood
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kristus said:
I had my own idea for an invasion based project like this. It has some of the same fundamentals. Protect your base. But it was different in that the demons had to progress and push you and your friends back through a series of blockades and every time you lost one defense line, you would also lose advantage.


Later in the mapset, maybe the 3rd or 4th set, the type either deadlines (goals) or milestone is introduced that's basically what you're saying, where new spawnpoints open up if you let the demons through. (deadlines;goals is not really that different). But that's definitely an hour or two sunk into deadlines or core games that aren't really that fun. Torm and co., I'd suggest having the first, second, AND third tiers open at start or just completely removing the first tier and put that and some new maps into a 'challenge' set that you can do without lives to make money if you mess up your saves. Their bonus probably wouldn't be much more than tier 1 if anything, and might work better as time attacks from the start.

So yeah, open up 1,2,3 tiers at start or remove/replace 1st tier with interesting maps/goals.

Old Post 08-27-10 18:23 #
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Shuck
Warming Up


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Tormentor667 said:


None yet but we are working on it currently. Shouldn't take too long from now :)




ohh thank you thank you! (im currently drunk lol)

Old Post 08-28-10 05:19 #
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Katamori
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Posts: 1352
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Well, I played with Stronghold a lot... I think, this WAD is fantastic yet, but...

maybe I'm lame, but for me, this WAD is too hard... I played ITYTD and I couldn't beat Tier 2, Mission 5 - so I watch Tier 3 with cheat and my opinion: I'll never can finish this WAD without cheating...


so, Dan,I advise: next time, when you make a new masterpiece, be more careful with the difficulty levels

Old Post 08-28-10 11:17 #
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Hirogen2
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146 MB, wut? This must be the biggest pack ever released. That is, unless you used no-compression. On a serious note, does anyone know of an even bigger package that has been released?

Anyway, since this is an RC and you want bug reports: you should consider optimizing.
code:
$ du -s sh/ 214120 sh $ find sh -type f -iname "*.png" -print0 | xargs -0rn1 optipng $ du -s sh/ 195880 sh

And if LZMA is ok,
code:
$ zdzipdir sh_new.pk3 sh $ ls -h sh_new.pk3 123M sh_new.pk3

Old Post 09-05-10 19:06 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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Hirogen2 said:
146 MB, wut? This must be the biggest pack ever released. That is, unless you used no-compression. On a serious note, does anyone know of an even bigger package that has been released?


Deus Vult II ultimate edition is about 170 megs as far as I can remember. In both of these cases, the filesize is almost entirely due to included mp3 music and graphics so compressing the maps would make no difference. Besides, is ~150 megs really all that much nowadays?

Old Post 09-05-10 19:42 #
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TimeOfDeath
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Now that I have dial-up, I don't download or make anything over 1mb zipped. lols

Last edited by TimeOfDeath on 09-06-10 at 01:59

Old Post 09-05-10 19:57 #
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Gez
Why don't I have a custom title by now?!


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Hirogen2 said:
146 MB, wut? This must be the biggest pack ever released. That is, unless you used no-compression. On a serious note, does anyone know of an even bigger package that has been released?


Aeons of Death. 330 MB.

Old Post 09-05-10 20:26 #
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Katamori
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Gez said:


Aeons of Death. 330 MB.



And Deus Vult II: 182 MB

Old Post 09-05-10 20:49 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


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If it were the maps alone done with IWAD Doom 2 textures and IWAD music and not full of new sprites and monsters and such it would probably be somewhere near 1.5MB. Maps don't occupy very much filesize at all. Scythe for example, only has a small handful of new textures, 32 maps, and is only 6MB.

Last edited by 40oz on 09-05-10 at 21:25

Old Post 09-05-10 21:20 #
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esselfortium
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40oz said:
If it were the maps alone done with IWAD Doom 2 textures and IWAD music and not full of new sprites and monsters and such it would probably be somewhere near 1.5MB. Maps don't occupy very much filesize at all. Scythe for example, only has a small handful of new textures, 32 maps, and is only 6MB.


I wouldn't say that; map01 of Vaporware is over 7mb, not including any of the resources or music.

Old Post 09-05-10 22:00 #
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kristus
Megablast!


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40oz said:
Scythe for example, only has a small handful of new textures, 32 maps, and is only 6MB.

And Curse for instance is just 9 maps and is 16 mb. Things like these vary.

Old Post 09-05-10 22:30 #
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Jodwin
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The "smallest" map in Claus2 is 127 KB while the biggest one is 1.47 MB. That's plenty of variation for 1024 maps. (and I suspect map33 from Claus1 might be even bigger)

Old Post 09-05-10 22:40 #
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Tormentor667
Senior Member


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Stronghold RC2 online!
Download - http://stronghold.drdteam.org/ | http://www.realm667.com/

Old Post 10-16-10 17:08 #
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Xtroose
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You should fix the text file link here - it links to strnghld_rc1.txt instead of strnghld_rc2.txt.

Old Post 10-16-10 18:24 #
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Tormentor667
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Thanks for the info, updated :)

Old Post 10-16-10 18:40 #
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