ArmouredBlood
Senior Member

Posts: 1687
Registered: 05-09 |
kristus said:
I had my own idea for an invasion based project like this. It has some of the same fundamentals. Protect your base. But it was different in that the demons had to progress and push you and your friends back through a series of blockades and every time you lost one defense line, you would also lose advantage.
Later in the mapset, maybe the 3rd or 4th set, the type either deadlines (goals) or milestone is introduced that's basically what you're saying, where new spawnpoints open up if you let the demons through. (deadlines;goals is not really that different). But that's definitely an hour or two sunk into deadlines or core games that aren't really that fun. Torm and co., I'd suggest having the first, second, AND third tiers open at start or just completely removing the first tier and put that and some new maps into a 'challenge' set that you can do without lives to make money if you mess up your saves. Their bonus probably wouldn't be much more than tier 1 if anything, and might work better as time attacks from the start.
So yeah, open up 1,2,3 tiers at start or remove/replace 1st tier with interesting maps/goals.
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