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Vermil
Senior Member


Posts: 1224
Registered: 03-04


Actually the above just reminded me of something.

The default option set up with the Kickstart launcher included with Dday 1.8.6 also only tells Dday to use 32mb of ram, which isn't enough for larger maps.

This can be changed under the misc tab of the launcher with the "memory" field. Any number up to 256 (i.e 256mb) is accepted by 1.8.6.

Yeah, Dday 1.8.6 required the user to allocate memory before starting the engine. You don't have to do this with the 1.9 Beta's, which dynamically allocate memory while running and use as much as your computer has.

Old Post 09-14-10 20:02 #
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kristus
Megablast!


Posts: 9683
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Ok, I got it to run after you pointed out that there was an launcher options for the mem alloc. Before that I used the -maxzone (or whatever) command that the program told me to use to allocate memory.

Old Post 09-14-10 22:15 #
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Vermil
Senior Member


Posts: 1224
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kristus said:
Ok, I got it to run after you pointed out that there was an launcher options for the mem alloc. Before that I used the -maxzone (or whatever) command that the program told me to use to allocate memory.


The -maxzone/-mem commands work fine in 1.8.6.

The issue is the Kickstart launcher; it automatically places a -mem command, tied to the memory option in the misc tab, in the command line whenever you use it to start Dday; it does this for several options (i.e screen resolutiion).

All Kickstart essentially does is feed Dday a command line (right click the play button to see what I mean).

After all these "auto commands", Kickstart then bolts on to the end, whatever the user has manually added to the command line boxes. Therefore if you write a -maxzone/-mem command in the command line box, the full command line will have two -maxzone/-mem commands on it.

Dday 1.8.6 will only read the first -maxzone/-mem command in the command line, which if you use Kickstart, will always be the "auto command" one.

Old Post 09-14-10 23:17 #
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gemini09
Forum Regular


Posts: 808
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This was a great update! I particularly like the defined "work-space area", where you actually may build the map. I moved the whole map to the center of the largest grid, and it no longer crashed when I expanded on the sides of the map, which previously where outside of this confined space. CodeImp probably knows what I'm talking about... :)

Old Post 09-16-10 03:07 #
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CodeImp
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Posts: 1461
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gemini09 said:
This was a great update! I particularly like the defined "work-space area", where you actually may build the map. I moved the whole map to the center of the largest grid, and it no longer crashed when I expanded on the sides of the map, which previously where outside of this confined space. CodeImp probably knows what I'm talking about... :)
Thanks go to Boris, he made it work like that.

Old Post 09-16-10 11:41 #
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D_GARG
Forum Regular


Posts: 797
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worth switching from DB1 to DB2 now :D , or is it still toio many holes and glitches left?

Old Post 09-16-10 12:02 #
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Phml
Forum Staple


Posts: 2034
Registered: 06-09


Been using DB2 since I started mapping in summer 2009 and haven't seen a single glitch/bug/crash yet. That is to say, you probably want to be more specific if you have any kind of problem because the program seems to work flawlessly for a bunch of (most ?) people.

Old Post 09-16-10 12:44 #
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D_GARG
Forum Regular


Posts: 797
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Phml said:
Been using DB2 since I started mapping in summer 2009 and haven't seen a single glitch/bug/crash yet. That is to say, you probably want to be more specific if you have any kind of problem because the program seems to work flawlessly for a bunch of (most ?) people.


the thing is that its not flawless for everyone, so Im waiting for the day I can script DECORATE in DB and dont risk an hour or two of mapping.

Old Post 09-16-10 13:26 #
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CodeImp
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D_GARG said:
the thing is that its not flawless for everyone, so Im waiting for the day I can script DECORATE in DB and dont risk an hour or two of mapping.
This doesn't help.

Couple of things that do help:
- Notice in the changelog that a crash in the script editor has been fixed. You can at least try it out to see if your problem has been solved.
- Use CTRL+S to save your map often. You don't have to lose your work when you find a bug.
- If you find a bug, then write an accurate bug report that describes the problem with steps to reproduce. Make sure this bug report is in the right location (DB bug report forum). More accurate = higher chance of it getting fixed (and sooner).

Old Post 09-16-10 14:59 #
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GreyGhost
a ghost... only grey


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D_GARG said:
the thing is that its not flawless for everyone
Neither is Windows. Have you considered downgrading to DOS 6.22 until all the bugs are squashed?

Old Post 09-17-10 01:20 #
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D_GARG
Forum Regular


Posts: 797
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GreyGhost said:
Neither is Windows. Have you considered downgrading to DOS 6.22 until all the bugs are squashed?


Ill about it :)

Old Post 09-17-10 08:54 #
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